Skyrim vr lag fix reddit com or similar. 80 GHz RAM: 24. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. In short, Librum seeks to completely re-imagine the Skyrim experience, re-framing the game as a hardcore survival-adventure experience in a new, darker, and much more unforgiving Skyrim. But when I use gems to travel to Lorkhan and back couple of times, or just play 5-10 minutes - FPS drops to 30, than to 20 and to 10. My Skyrim VR crashes on start up and I don't know how to fix it. Oct 15, 2023 · Have you checked your super sampling settings? If you adjusted values between the Oculus and SteamVR software, it can compound and drastically impact performance. Better Heartbeats. Thank you for the very detailed comment but I assure you I've over 15 years experience modding Bethesda games, as well as my own video with over 100,000 views on YouTube about how to fix frametimes in New Vegas using Special K and DXVK Vukan, along with being familiar with frametimes and Rivatuner which I clearly explained in my comment that I . I got it and spend 95% of my total time with the oculus quest 2 playing skyrim vr. It definitely increases performance in VR games when used, for example, Skyrim VR on my PC sees an almost 40% performance increase when it is installed. I can tell you from experience that with a 1070, you can’t go over 1. My save file is 7875kb at the moment and it's getting worse and worse as far as lag. If you have the parallax fix, you need to delete shadertools. from the recommendations I’ve heard it’s possible it might just be you have lower specs for it. Please check the sticky posts for FAQ and… I usually get a decent amount of FPS while playing, and it overall feels like a good experience. dll file in your main SkyrimVR folder with the downloaded openvr_api. Currently there is a compatibility issue with the Skyrim Upscaler VR (DLSS/FSR2/X e SS), due to the FFR masking being in the correct position before upscaling but then getting upscaled into the wrong position, but this is not a problem with DLAA, which can give great image quality while still having great performance with foveated rendering. I launched the game and when i move my head everything stutters. +Skyrim Flora Overhaul SE +Skyrim Flora Overhaul - Performance Textures +Static Mesh Improvement Mod +High Poly Project +Noble Skyrim Mod HD-2K +NSM-SMIM Patch +Skyrim 2020 Parallax by Pfuscher +Whiterun Stonefloor by Pfuscher +moreHUD SE +Birds and Flocks Hearthfire Edition [Steam VR game]: Stuttering and lagging occur upon launching a game (without running running any GPU hardware monitoring tool in the background) If you were leery about that hot fix thing-the latest full drivers now incorporate it. ASW for me personally gets too blurry, and in the rare case that my PC fps DOES lag, it for some reason keeps it lagging like crazy permanently even though on the Mirror on my monitor shows that I'm on 45fps. Must be some conflict with i also turned off the steam overlay for skyrim vr, disabled vr dashboard in steamvr settings, set the program compatibilty for skyrimvr. esp *1nivWICCloaks. Now I have some grey hands instead of vive controllers and my thumbsticks and bindings seem to be working. I tried going into the skyrim VR settings and changing the movement from wand relative to HMD relative to see if that would fix anything, I also disabled physical sneaking. I like openvr advanced settings because this happens in far too many games than just Skyrim and it's an easy in VR menu. How do i fix this? Since eye adaptation seems to work a bit differently in VR compared to flatscreen SE, none of the "remove eye adaptation" mods that are currently available can fix the broken adaptation in VR. please Jul 25, 2018 · Hi. This is a common problem with Quest users. It's OK to have the esl flag activated in the ESM/ESP but Skyrim VR does not know what it is and will ignore it, loading the plugin as normal. I don't think I ever watched someone play VR that had no shaky hands. E. I haven't tested, but figured I would tyrow it up for you guys. Sometime it’s the steamvr overlay it self causing the lag when open or loaded. The actual fps is great, runs consistently from 60 to 80 fps, however, the main problem lies in stuttering or screen tearing. This did actually all start when I got the 3070, this wasn't going on with my 1080ti. I recently started playing Skyrim VR. Click MO2 program window immediately after selecting "Launch Skyrim or SKSE". esp *Windhelm Lighthouse SSE. the title says it all, whenever I'm drawing back an arrow, or holding the fire button on a crossbow for too long, I'll get a ~20 second lag spike… Skip to main content Open menu Open navigation Go to Reddit Home *JKs Skyrim_Cutting Room Floor_Patch. ) I am currently playing with SKSE vr, SKYUI, HIGGS, VRIK, a mod that adds two handed blocking, and a mod that allows me to use the Index controller like a cursor for menus. A place to share your love for and discuss everything PlayStation VR and PSVR2. Also I'm surprised to see that SKSE-64 and Vortex mod manager run swimmingly when SkyrimVR is launched using OpenOVR. exe to disable fullscreen optimizations and force the exe to control the dpi settings, and run as admin win 10 i7 4790k 4. Tried the gamepad to 0 fix, everything. Welcome to /r/VRGaming! A neutral zone for fans of all VR devices, specifically made for discussion about virtual reality gaming. I really enjoyed Skyrim on PC when I played it years ago, but the modding community has elevated this game to be possibly the best VR experience out there, and a far more rewarding experience than the base game. I tested the internet speed and it’s at 600mbps and the fps averages around 80 fps. Everything seems to display properly, but the lag is very annoying. AKA PSVR, PS VR, PlayStationVR and formerly Project Morpheus. You would only have to add a handful of extra mods from a standard Skyrim VR load out. So I've noticed an issue in both Skyrim and Fallout VR where the game occasionally doesn't seem to recognize that I let go of the touchpad to stop moving, and I just keep moving until I tap the touchpad again to 'reset' it. 8x. esp *The Paarthurnax Dilemma. Edit: In this particular area there was a carriage for instance, and HPP adds a ton of polys to the wheels that you'd never notice. 0 GB I just got fallout 4 vr on steam, and im using the quest 2. It's the unmodded version now too. Afmf you can see the distortion on the crosshair or other ui elements a little (you really have to try to notice it) but with the new fsr 3 mods going around there is no mitigation for that. Volumetric Mists. Your router has to deal with all your houses inter/intranet performance at the same time and is likely not even coming close to your max 500 setting for VR. Takes all the pain out of making these janky ass ports work in VR. He stopped VR ENB development however, so Community Shader vs ENB is way closer there. com or controlc. esp The (un)official home of #teampixel and the #madebygoogle lineup on Reddit. Each reflect an author’s personal take on what Skyrim should or could look like. PLANCK It's important that you save during the lag or this wont work. Enabling vsync to lock the game to 60 FPS is the usual fix, but I haven't tried it with Skyrim VR. Wifi Hotspot enabled, wireless bridge. Don’t forget the extra DLL it mentions in the description. dll file. I've been creating a new list of mods for Skyrim SE (no anniversary update), and I have been getting massive lag spikes. And you can do it for each location in skyrim separately. Reply reply We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. I run through VD wirelessly, but VD doesn't wobble at all or have any lag whatsoever so I'm sure its related to Steam VR. Boris is the GOAT Skyrim/Fallout graphics developer for a reason. Does anyone know how to fix this? Oct 3, 2021 · Today, when I booted the game, it just started lagging crazy. Is there any way to fix this? All the gameplay inbetween the spikes is smooth + it happens with and without mods. OP: my Skyrim VR (modded with Fus Ro Dah, from wabbajak list, of course) as doing fine so far and I was playing it since November. I found this on the Bethesda site. Do you play it on high/ultra? Also enb could also cause issues. He says he only leaves it up because some people say they saw a performance increase. In same locations. Just got Skyrim Special Edition and the mouse seems to have a bit of a delay. 0. With no ENB preset on ( have the binary files in my SkyrimSe directory, but no actual present) and texture mods, I can go from 100+fps (no fps cap) down to 15 when I turn rapidly. Noble Skyrim FULL PACK_2K so i had the game working installed a few mods with vortex still working perfectly so i installed SKSEVR so i could use the body mod and magicVR mod and it fuckes my game with unplayable lag and crashes after trying to fix this for a whole ass day i just give up and uninstall evrything relating to SKSEVR and my skyrim still crashes I've reinstalled it gone through all files and made sure i So my Modded Skyrim VR install started randomly freezing up with the steam vr logo and background showing for about 30 seconds at a time every minute or so. Usually after about 1 min the lag spikes make unplayable The Lightweight Lazy List by u/Cangar and u/rallyeator is a solid list to get you up and running with some essential visual overhaul mods and the 'made for VR' mods that the community created since SkyrimVR launched to fix the bits that Bethesda didn't bother with, and to boost your immersion in VR 100%. Please read the rules before posting. Since VR ENB is missing all the features. The rest seem to be mostly "personal preference" mods picked from a plethora of other viable mods; subjective, much like the concerns cited on the "don't use this" list. If you are using vortex, you just replace the openvr_api. These mods fix or extend very basic things regarding Skyrim VR, and they're the only ones that do this in their specific domain. There's a lot of settings in dual wield block that I was hoping would fix some of these issues. I had a blast for a few hours, but the lack of VR immersion implemented like picking up items from the ground or just seeing your avatar made me want to start modding. Unfortunately, it's a . Swap out SFO for Simply Bigger Trees (you can add "HQ Bark"? and it's lush setting which is great, can't remember the mods exact name). Please check the sticky posts for FAQ and Guides! CPU utilisation for skyrim vr matters. I have installed Vortex, installed the newest SKSEVR and installed a few more mods like VRIK, SkyUI and HIGGS. I recommend quicksave cause if you open the menu to save manually enough time may pass in said menu for the lag spike to go away. Haptic Skyrim VR - Spellcasting and Enhanced Bow and Melee Haptics. esp *Skyrim Flora Overhaul. esp *UniqueBorderGates-All-BetterDGEntrance. It needs to be adjusted for each mod list you use. So far, the experience has been What is the issue exactly? I am getting constant reprojection on my 4090/index where it will constantly drop 1-3 fps below max (regardless of what I have refresh to, its not a performance problem) and its fucking awful, tried everything I can to fix but VR has been largely made unplayable for me because of this. I think the best is still that CAS mod for Fallout 4 VR bit it's been ages I haven't played VR so I'm not sure. log file from "My Documents\My Games\Skyrim VR\SKSE\sksevr. I'm not sure what the problem could be or how to fix it. Bone works looks fun, but skyrim vr is just on another level to me. You get lots of improvements along with terrain parallax. I used DDU graphics card uninstaller and uninstalled the oculus drivers + steam VR software and steam itself but still am having problems. Do not use an ISP router, get a dedicated router and use a dedicated VR wifi channel. VR power attack fix. Also, I noticed that when i look behind me or to my sides it will just be black until it loads in. Ordinator - Half Leveling Speed (with 10 percent weapon skill boost) NPC mage balance fix. Increase Actor Limit for VR. dll mod. This is just guesswork on my part, I'm no expert but it seems to make a certain amount of sense- input lag is going to be far more noticeable in the VR environment. And at least for me, it is FIXED. Has anyone else experienced this and know how to fix it? I don't use a fancy router. If you get creative and are interested you can combine your video game hobby with exercise. 0ghz 980ti 16gb ram ddr 3 1600 As in the title. Things worth checking: load order (as always), mods that add a lot of runtime content, like extra or more complex foliage, extra assets like re-textures, performance After hours of modding and 60ish hours of gameplay, I am amazed at how transformative these mods are to the Skyrim experience. Locational Damage SKSE VR. For in-game crashes, please provide crash log from Crash Logger VR as well. Magic Sneak Attacks VR. Wet effect shader isn't up yet. They still don't fix the issue *with* running any GPU hardware monitoring tools running. The game looks amazing in the computer screen but when i switch to vr it runs terribly. It doesn't match what I'm seeing in my headset AT ALL. I can fix it by going over to my computer pressing on another application and waiting like 30-40 seconds. I was modding this game first time and I could add a bit too much for my pc or I just mess up something :| PC specs: CPU: ryzen 5 3600 RAM : 16 GB 3000 Mhz GPU: RTX 2060 ( 6 gb vram) Vr headset: Oculus quest 2 so i went to github and i downloaded the vr version of engine fix and followed the steps i put the the first 2 files in the skse>plugins like it says and then i extracted the other it says into the skyrimvr main folder, but when i play the game and then come out of it vortex gives me a script extender pluggin error, the errors reported is im super new to skyrim VR and ive done some research for my problem but i couldnt figure out how to fix it, my hands in skyrim vr are super shaky and lag behind my rl movements, i dont have super shaky hands or anything and every other VR game i have played i have not had this problem, i have a fair amount of mods but they are all well trusted, VRIK, HIGGS, PLANCK, be seated and so on. The speed of your broadband to the house has absolutely nothing to do with VR graphics perfomance. Am I the only one who can't get this to work? VoiceMacro is doing its thing but Skyrim doesn't seem to be getting the message. So far it has fixed all the awful, persistent stuttering and FPS drops in Skyrim VR, and is truly a God-send. When I started playing Skyrim VR, I had a similar issue. I don't really care about the steam vr home wobbling, what I do care about is stairs in skyrim wobbling. I. So ideally in VR the sword could be pointed to 9 or 2 oclock, the controllers wouldn't have to be pressed up against my face, and blocks would register while the controllers are around my chest ( because I'm not blocking with the hilt of my weapon ffs ). Honestly just standard textures and just get vrik, Higgs, engine fixes vr, sksevr, vr fps fix, increase actor limit vr, 3d sound for headphones and SkyUI Then slowly add things from there and see how it goes Light Limit Fix Optimizations Water Caustics Wetness and Raindrop Effects Screen Space Shadows in VR! (Performance intensive) Dynamic Cubemaps + Fresnel Lighting Subsurface Scattering for skin May want to wait until a bit later today to download, looks like the individual features are still being uploaded. Dec 15, 2020 · As I mentioned in the title, there is a couple seconds of lag any time I try to loot a container or open my inventory. What I do know for certain is that it makes VR games (Skyrim and Fallout4 anyway) stutter like crazy and seems to eat resources. Disable it to reduce your graphics card ram usage. Instant Equip. The good news is that this particular issue only affects the intro so if you can somehow make it past that and get to the part where your head is going to get cut off then you'll be just fine from then on. I was despairing as it looked like I was going to have to miss out on this awesome vr experience. And updated As the title describes. I was suddenly getting horrible performance in Skyrim VR. I also deleted all of my extra saves, trying anything at this point. May 20, 2022 · I was happy, but the day before yesterday I started noticing a lot of lag and ghosting and I got annoyed. I always make sure SteamVR is fully loaded before running SKSEVR just because, back when I didn't, sometimes Skyrim VR would load in before SteamVR (due to lag) and it would be screwed up. Just look at minecraft, its just a blocky game with the lowest possible textures and yet add in shaderpacks and it suddenly looks amazing (and the vr SSE Fixes VR Test Version - Indoors and Outdoors This mod doesn't actually do anything for the VR version according to the author of that mod, as the bug he is fixing with this mod has already been fixed in the VR version of Skyrim. Detail-wise my picture is crisp with both of them, I experience compression artifacts when I overhelme Skyrim with some cpu/gpu hungry mods and fps went below 45. This always bugged me since it makes it hard/impossible to grab some ragdolled creatures. Some are meant for gameplay, while others are mostly for screen archery-they aren’t really playable at an acceptable frame rate. Name Those Ash Piles VR. That sounds like lag. Like it is not loading at all, when I move my head it just jittering and lagging. Please ignore this if you already provided logs. - Get GPU amped up. Turn off Foliage Shadows in your VR Performance options. There are 3 options that I know of: Virtual Desktop - This basically bypasses the need to run both Oculus software and makes your Quest a proper Steam only VR device. Mfg Fix VR. Basically I just want to do a completely clean playthrough without any mods and then start over and begin modding the game. 80 did the same if you choose the racemenu plugin during installation. I am running {Myrkvior - The Flora Of Skyrim - Trees SSE} (with DynDOLOD ultra trees, high) The Cathedral grasses and flowers {MystiriousDawn's HD Skyrim Overhaul} (I'm a big Noble Skyrim fan, but I've read MD's textures work well for VR, so I'm trying them first) {Blended Roads} {Cresty's Distant Mists} {Expanded Towns and Cities SE Version} Long time ETAC fan-just hard to imagine Tamriel Welcome to the Subreddit for discussing SkyrimVR. Hey there, so I'd been playing Skyrim VR for quite some time but after putting in some time on a new character I started having some random but consistent freezes for roughly a minute each time it happened. Jul 25, 2018 · I am running Skyrim VR with ENB and about 300 mods including 4k textures on a windows 10, i7 4790, gtx 1080ti, ssd, and VIVE Pro. I am running Skyrim VR with ENB and about 300 mods including 4k textures on a windows 10, i7 4790, gtx 1080ti, ssd, and VIVE Pro. I was having the intermittent stuttering especially when turning my head, especially outdoors. So, I spent the last few hours reading through all the different threads and forums about this issue. Also after installing this, every time I draw an arrow the Skyrim space goes transparent to reveal the default VR space for a second. AltEbony. The Wifi hotspot being on on my rig wirelessly connected to Oculus Quest 2 boosts performance when playing Skyrim VR with 300 mods. Glamur Reshade makes Skyrim CLEAR AS DAY, especially on a Quest 2. Also use airlink and open composite you’ll gain quite a bit of overhead w that. 1- 1 Skyrim 2020 5. The biggest aspect of making games look good is the lighting and shader system. There are just a handful of VR specific ENBs I am aware of. Using HTC Vive. --- • News, AMAs with Developers • Tournaments • Reviews • Events • Giveaways • Support • Deals • Game Discussions • PSN friends • Humour I'm getting lag in areas where there are a lot of NPCs such as Major Cities Processor: AMD FX(tm)-4130 Quad-Core Processor 3. 0 super sampling in Steam VR with most experiences. I moved over to using NaLo and it still happens, so that ruled out an issue with the controller itself. With visuals (FUS RO / FUS RO DAH) I get 60FPS and 20%-40% reprojection in the open world. Since you are using a Quest 2, you would actually need under Posted by u/Miserable-Win-8835 - 5 votes and 25 comments See rule 8: Help posts regarding crashes/ctds should include SKSEVR. esp *Quaint Raven Rock - USSEP Patch. The future of VR gaming is I think 2D gaming with support for VR as I think a lot of VR games if they were played solely in 2D wouldn't pass muster with the player base. It also needs . Every time I create a new save and get off the cart, whenever I get called up with "who are you" the character creation gets skipped and automatically defaults to a male nord, like I'm unable to adjust or customize anything as the character creation just gets purely skipped. There are third party apps like fpsvr but you can also display it in steam and take the headset off. Skyrim is one of the games that my setup cant handle without reprojection when I am fully moded (300+ mods) so I capped my fps to 45/90 with SSW and went with it. This remains true even with no ENB, the in game VR performance settings on low, and resol Note that I am playing the Enderal VR total conversion for Skyrim VR, but my setup is pretty easy to duplicate. Also running this game on a single core yields better results for me. I don't know how it works though. I would go through and set everything to baseline, and see how it goes. esp *JKs Bee and Barb - AI Overhaul Patch. Magic Improvements for Skyrim VR. Now today, all of a sudden, I'm getting random stuttering like every 2 or 3 seconds. You can also go to settings, video, advanced frame timings, check show in headset, and see if it looks like no reprojection goes on. Your PC is barely able to power the first generation of VR headsets let alone the Quest 2, sorry but whatever anyone tells you doesnt really matter if you dont even have a PC to power the headset. The problem with Skyrim is that it varies in performance in different locations. I think something got funky in Skyrim VR when I upgraded to the new card. Last time I installed Skyrim VR I simply went with the FUS mod list through Wabbajack. esp *Cannabis Skyrim SE. In case you haven't seen it in the Wabbajack menu, my new modlist, Librum for Skyrim VR, is live! This ain't your daddy's Skyrim. I know for a lot of what wabbajack has they say don’t use it unless you’ve got 32gb ram and a newer gpu. So, I wanted to create a mod that fixes that. Net Script Framework, which is another game version locked mod and afaik that doesn't have a VR version either Enderal is amazing in VR besides the massive CPU lag(up to 20ms with fps down to 50-60); It was in some spots around Riverville, but mainly around Ark and the forest before it. I found a mod called "Skyrim is Windy" that combined with another mod i cant remember the name of (sorry) turned off animation for foliage, which won me back a lot of frames. It's a few click and you have an amazing game all set up. With no visual mods (just FUS) I get stable 90fps in 100% resolution with my Reverb g2. ini fix because I would have to do it every time I started the game. This issue doesn't always happen tho. A lot of VR games at the moment seem boxed into either cartoon graphics or pushing the player along a really obvious pre-set path. I really enjoyed Skyrim when I played it on PC, and decided to get it for the Valve Index (from what i've read, a big friggin mistake. Ive tried everything there is to offer in the ini thread and elsewhere. I've been having massive lag spikes randomly in Skyrim VR and don't know why (I was running the game perfectly fine about a week ago) here's my mod list if anyone can help. To be able to quicksave in VR, either find your keyboard and press F5 or bind a VRIK gesture to it (it's under "Emulate keypress"). The problem was that the game was so blurry that it hurt to look at it. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. This was the second time I had reinstalled everything after experiencing this issue. Every time I try to load mods for Skyrim VR and launch the game, it'll show me the Bethesda Logo, then I get a black screen and I can hear sound. In Skyrim LE and SE, there are hundreds of presets. More Informative Console (Select misc VR version) NPC AI Process Position Fix - NG. It doesn't crash to desktop, the game will continue to run but when I press a button at the screen that asks you too nothing happens. In my Nvidia settings I have SS turned on at 2. Skyrim VR does not recognize the ESL file extension and will not load it at all. Immersive Dragon Sounds -iDS- (Enigma Remaster) Creatures Resized for VR - SE. First grab the newest version of Skyrim VR Tools if you don't already have it, and try that out. Something to note though is due to how this mod works, if DAR's VR version every gets an update (seems unlikely but you never know), this mod will break, in the same way as if skyrim vr were to get updated, any skse plugins will break. Currently working on my own VR game and I don't know how it works in this engine, but I freeze the constraints of the rigidbody of an object and make it a child of the hand when I'm grabbing it and then I set a layermask so when the object collides with any of those layers it becomes unparented and unfreezes the physics so it wont just push ENB for VR has been stagnant and doesn't offer close to the amount of improvements that flat skyrim enb has. Restart the game. Its fixed now, but yeah As of about a month ago I didn't have issues with vr, but I haven't played anything vr for a few weeks (thanks BG3, AC6, Starfield, and Phantom Liberty!). Previously I was getting near-perfect performance no matter what i did --- !!! How to fix: !!! Go to Nvidia Control Panel -> "Manage 3D Settings" -> "Power management Or try another VR game for performance check. However, when I run either Blade and Sorcery or Skyrim VR, I get these occasional lag spikes where it will suddenly bug out and glitch between the perspective I had when the lag started and my current perspective, often being very flashy. For some reason since i got windows 11 every time I run a game on steam vr i get this weird lag that makes the game unplayable (hard to describe but low fps, flashing between 2 different images) so I tried to install open composite. It's possible for me to make VRIK draw the weapon in your hand early - before Skyrim gets around to equipping it. +Ordinator VR Patch Replace Attack Speed +Ordinator VR Patch +VR Perk Extender +Ordinator - Perks of Skyrim 50% More Perk Points +Ordinator - Perks of Skyrim +Strike Obstruction Systems - Combat Blocking Overhaul +Dual Wield Block VR +Mortal Enemies SE +Summermyst - Enchantments of Skyrim +Immersive Movement Totally worth it in my book. I use open composite on quest 2, but am confused as to why the tearing is happening, seemingly at random. Additionally I already have EngineFixesVR, Skyrim Priority, and a handful of FPS boosting mods. Didn't impact my framerate much. People seem to say it's helping if your PS3 is having lag issues. Turned down my render resolution to 0. The first thing you gotta get is better hardware or turn the games resolution way down How of curiosity did you ever fix this? I notice red WiFi symbol in the corner and the game becomes unplayable with the rtx 4050 on my wife laptop. Ram utilisation for skyrim vr matters! If we ask real polite maybe we can get a mod that excludes the ui elements from skyrim. With SMIM minus the mountain/rock meshes - no lag with SMIM. It’s always loaded so you should disable it completely or use less demanding environments for your vr home. I'm happily throwing all my mods back in and enjoying a 90 FPS Skyrim in beautiful VR with stutters few and far between! -When LAUNCHING Skyrim from MO2 ***MUST click MO2 window to ensure it is the front running program in windows or Skyrim may not load. Even though I now have a better computer, I still load SteamVR and then start SKSEVR within MO2 from the desktop screen I have set up in my Steam VR Home due Vr Skyrim is a much more demanding game than SE. Hello everybody, I have 55 mods installed and skse on skyrim vr. It came out of nowhere, perhaps due to a SteamVR update. In my past experience, using some script heavy mods not designed for VR caused script lag (FEC before it got a VR port), and more recently XMPSE v4. Maybe I need to configure this better in AMD Raedon software or overclock?) VR SPECS: I love playing and modding Skyrim and have hundreds of hours racked up, but the random lag spikes in very specific areas have become even more frustrating in VR and I am getting fed up; no matter what ini tweaks I do or performance mods I get- it still persists. I was having the intermittent stuttering especially when turning my head So every few minutes I get an insane lag spike that makes the game unplayable. For example, steam vr home. Luminous ENB Nope, it's not enough to have the headset connected to link and working, it needs to be activated by the proximity sensor, so it needs to be on your head when you launch Skyrim. - VR resolution, SS, ASW, ODT settings changes that I need to do that I am not familiar with - Airlink/internet connection unstable and is causing one or both issues. My set up is working perfectly on an HP Pavilion Gaming Desktop TG01-2003w! I have it running Windows 11 Airlink running maximum 200 bitrate connection for Oculus Quest 2. It really doesn't make much of a visual difference as trees and everything else still have shadows). The problem is that on a brand new install it has been stuttering and freezing (it kinda freezes what I can see in frame and everything around it turns black) every 20 seconds or so since the very start. When you get in the game, its super laggy and runs really bad. Now, there was another ragdoll alignment issue, and this occurs when someone is ragdolled, even in the base game. I asked him on his forum whether he can start a GoFundMe for VR, since w So planck tries to autodetect stuff like that now and fix it in the moment. Also, I recommend removing the fix altogether and using Complex Parallax Materials instead. RASR - Random Alternate Start Reborn SE. These freezes would happen due to a number of things (whether I was just walking through fields or in the middle of a fight). Haptic Skyrim VR Locational Damage SKSE VR Lucidity Sound FX SSE Immersive Sounds - Compendium Relighting Skyrim 360 Walk and Run Plus YY Mystic Knights Dawn of Skyrim (Directors Cut) SE Skyrim Particle Patch for ENB Enhanced Textures Detail (UV Tweaks) Static Mesh Improvement Obsidian Weathers and Seasons The only problem I can think of is the late CPU starts, but I haven't been able to fix that, I've tried VR FPS stabilizer and that helps keep the FPS stable, but does little for my late starts, it reduced it a bit , but not much. Thought I prefer the . Disabling the mod (also disabled VR Tools) did indeed fix the issue. If so, there is a nice utility called FPSVR. When I start Skyrim - everything is fine - 50+ FPS. Face Discoloration Fix VR. I don't get motion sick but it sure is damn annoying. It was running fine just yesterday, looking phenomenal and running buttery smooth. Changing the nvidia control panel settings to match those of other fus users with similar specs. I am starting a play through of Wabbajack Essential Skyrim VR list and I have this incredible amount of lag when making a charater even though i go above the recommended spec of the author. 01. Have you checked your super sampling settings? If you adjusted values between the Oculus and SteamVR software, it can compound and drastically impact performance. Now I can even play Onward seated. I also wish there would be some motion r/skyrimvr: Welcome to the Subreddit for discussing SkyrimVR. Does it stay at 20-40 fps or does it get worse? To be honest, your setup isnt good enough to run skyrim vr on ultra. Get support, learn new information, and hang out in the subreddit dedicated to Pixel, Nest, Chromecast, the Assistant, and a few more things from Google. Turn off Foliage Shadows in your VR Performance options. Are there any known fixes? Also audio sounds a bit faint. Those need specific vr support or they won't work. Thd 20-40 fps is probably what your computer can handle. If you want to test my parallax setup, you would have to do the following (via Mod Organizer 2): Not sure if you are using Steam VR or not. I keep adjusting its config files myself all the time for my gpu frametime values. Steady frames with hardly any lag because I have good internet. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. but recently, when I play every 10min or so, message pops up on screen while playing saying "waiting on Skyrim VR" and it takes about a min to disappear. dll from the mod page (back up the one in your SkyrimVR folder, since you can paste it back in to switch back to steamvr). Top 3 all time modder easily. Just the default one I got from Comcast which is more than enough as I've played beefier VR games before over Air Link without this issue, like modded Skyrim VR. Anyone had this issue / have a fix? It depends on your mod manager. VoiceMacro loves to fire commands at other windows though, even though Target is set to Skyrim VR. 40-50% reprojection consistently no matter what options I had. 6 2- A. (I noticed it was only utilizing 50-60% of gpu when running skyrim vr. Well more that it becomes unresponsive and a waiting sign pops up with an hourglass too. Watch any fighting game or shooting game with no weight simulation (like Skyrim VR or Fallout 4 VR) and see the weapons shake. HPP uses a ridiculous amount of polygons, way more than SMIM. I was happy, but the day before yesterday I started noticing a lot of lag and ghosting and I got annoyed. My quest 2 basically became unusable with my 7900xtx for 4 months. This is a tool to do that. If the game is Now that was my 'good' vr experience at the time. It will only load ESMs and ESPs. The issue with this is that it's a mod, it doesn't work with every game, and lots of times it's a pain in the ass to get working. You can’t just rename it. esp *JKs Bee and Barb - Helgen Reborn Patch. Im Walkin' Here VR. . I'd also look into Open Composite. I looked at the settings in mcm but I'm not sure what would help with the bent legs exactly or with my body orientation since it is looking to the right a little bit. Obsidian Mountain Fogs 1. Find mods, guides and support for the game. 50-50. You can also use openvradvanced settings, just adjust the y place space. Utilizing the free software process lasso is recommended. I have disabled Dynamic Resolution, cranked up the Supersampling a little but it wasn't enough. I have random lag spikes in game. what is going on? I havent upated anything, not the modlist Part of what makes skyrim vr so good is the moments where you stop to take in the views and being able to see the Azura statue from so far away in amongst the mountains is a real nice addition. I've already done a few of the other things I found on reddit like blocking SkyrimVR inbound and outbound (firewall), excluding the SkyrimVR and MO2 folders from antivirus and changing the paging file size. So turning it off certainly does help for my case. You won't be able to swing it until the hidden animation competes, but at least it would fix the visual. Many people have shaky hands and it might just be from physical exhaust or stress from playing the game. The problem lies with the fact that Oculus and Steam VR runtimes don't work well together. Other steam vr games are running smooth but skyrim is just going crazy. It has an overlay in VR that will show you if your GPU isn’t keeping up. log" path posted with pastebin. If you experience Skyrim logo "waiting" or unlimited loading when SteamVR launches, this is the fix. mxk wifvh ryqc goye zfhng piit kqwdl mywhf gutos uhuz