Skyrim legendary difficulty damage multiplier. I then lowered the difficulty to Adept.

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Skyrim legendary difficulty damage multiplier Sep 12, 2021 · Use poison on your bow. Conjuration is good for the same reason. In vanilla Skyrim it depends on your character build really. Increasing Skyrim difficulty reduces the damage NPCs take. So I leveled up my Alteration and chose to upgrade my HP on almost every level. Expert or Master feels like a good balance to me, depending on what class I play as. 80% damage reduction is even more important if its the difference between taking 40 or 200 damage. This means less dragon/vampire casualties on Master Legendary difficultly reduces the damage followers do. Maybe use illusion. I have them at 2x for both damage dealt and received to make it more realistic. You can increase spawn I enjoy some difficulty in my games. Sep 20, 2024 · Surviving Skyrim Legendary Difficulty. 9-No time for rp on legendary. My level 40 dual wielder holds a 700 damage dagger in each hand, which makes the 15x multiplier for speced out backstab irrevelent. This is what helped me at least. A two-handed weapon with a base damage of 20 and its critical damage set to 10 as a result, following the standard formula, does 10 extra points of damage with 1 rank of Deep Wounds, 12. I won't even do the math for damage but if an iron dagger goes from 4 damage -> 240 damage with just a sneak attack there isn't another difficulty i can play on where i don't feel like smurfing. At Novice difficulty, you take half damage but all NPCs take 2x damage, at Adept it's 1x for both and at Legendary you take 3x as much damage while NPCs only take 1/4x the damage. Fair difficulty Total noob here that can't get halfway through the game without starting a new playthrough: based on my limited knowledge of survival and legendary difficulty, I'd say you definitely need some defense strategy. This is why I like the mod that rebalancs the difficulty. I had a similar issue with Fallout 4. Again, rinse and repeat. I mostly just ignore scrolls and staves on lower difficulty settings and I honestly thought Speech was useless until I started playing on Legendary difficulty). Find the Bound Bow from Fort Amol early on and take Mystic Binding and you too can be powerful by starting the game with a daedric bow. You literally said: Damage multiplier doesn't change when you change the difficulty, but literally in the wiki is says 'Difficulties in Skyrim change the damage multiplier causing direct changes to skills that rely on them. 25x player damage and 2,5x enemy damage, but it seems to me that Legendary's enemies hit harder than that compared to Master. Can upgrade to block magical damage as well as physical. This makes followers a lot more useful because on Master difficulty, followers will take half damage. Apocalypse, Lost Grimoire and Forgotten Magic allow for some pretty effective spell combinations, and it's also what I use. Ditto for mages. But it also reduces the damage they take. 875, 3. I've found it hard (yet enjoyable enough). I haven’t really played Dark Souls though, so I don’t know how similar it is. I checked using player. The mod I've used basically makes damage more "realistic". ) it also says he tops out at level 40 and he should have 688 health I'm gonna get to the point. For e. SKSE64 The only difference that difficulty level makes in Skyrim is damage multipliers. so you should still be doing a massive amount of damage even with the multiplier , but enemies will still deal massive amounts themselves (and they don't need legendary upgraded weapons to do this) The difficulty just scales the player damage to NPCs. I just use a realistic damage mod and adept difficulty. one side effect of the higher difficulties is that companions and summoned/raised creatures become much more viable, cause they are not affected by the multiplier system. In Vanilla Skyrim, Legendary Difficulty would decrease player damage. Favorite role by far. More than ever, you have to take every stat and perk into consideration to stay alive. 0 Adept: x3. It was not added difficulty it was just added tediousness. The block tree is important. Don't have Skyrim Anniversary Edition? No problem, link down Sep 15, 2013 · Vanilla settings are way too easy, or way too boring. On Easy, the Player will now do 0. Skyrim difficulty is kinda fucked, the default settings are just arbitrary multipliers on your damage dealt and received. two handed weapons typically deal twice as much as one-handed attacks from npcs. Skyrim Special Edition close Clear game filter; Legendary: 0 Mar 22, 2013 · - Beside bug fixes the patch offers new difficulty setting found in Settings right after Master difficulty called "Legendary". I'm also an orc which means i can use the racial power to double damage for x60 sneak attack damage. Higher difficulties make npcs do less damage to eachother just more to you. Add a flame atronach with Conjuration and it's even better. 25 damage (I can't remember the exact numbers). The difficulty in Skyrim can be changed by opening the pause menu and accessing "Settings" under the "Gameplay" Tab. I find a lot of people over-think legendary difficulty when, mostly, it's just about utilising the resources available to you (e. Now my HP is a bit over 300 and I can cast the Dragonhide -spell which is Sep 23, 2013 · Hey all, I recently started a game on Legendary difficulty. Depending on your level, the skill level, type of dagger, damage multiplier and level of your enemy, yes, Backstabs do good damage. Another good early strategy is using Fury, but you may need the illusion perks and/or fortify illusion potions for it to be effective on many enemies. With the 40% enchanting potions, Seeker of Sorcery, and Ahzidal's armor, you can get enchantments of 57% increase in one-handed, two-handed, and archery damage. I just tough I would play on Adept this time to just experience content. Heavy armor, one handed, shield, restoration. Levelling magic skills on legendary is relatively quicker compared to quest progress, because fights take longer. To make legendary easy, you go grab a follower, a summon, a horse. I'm finally at level 10, playing a mage focusing on conjuration and destruction. Stealth in Skyrim is so broken that even on legendary difficulty, there are bosses that you can kill at zero risk. You can still be one shot, but lesser enemies can be too and enemies aren't damage sponges. The unofficial wiki says he has only two perks, (extra damage 2 and reduced damage 0. Damage scaling is a fairly common way of implementing difficulty in action games. , with 6x damage multiplier for one-handed weapons, using a Dwarven sword, I could 1-hit Restless Draugrs at lv 13. Dec 7, 2022 · Here is another mod that allows you to change the damage multiplier of the player and NPC. However, on Legendary difficulty, that level 1 bandit's attacks are multiplied by 1. How would difficulty go into that? You need combat mods, legendary difficulty just makes enemies act like damage sponges, more powerful spells are just gonna make you kill enemies faster which you can achieve by lowering the difficulty, with my setup if I play as a warrior I can tank melee damage but mages are dangerous, as a mage warriors are easy but other mages and archers can kill me very easily no mather what level I am I'm not a big fan of how Bethesda manages difficulty (like player damage dealt x0. Goal is to defeat a legendary dragon 1v1. Because of the damage multiplier on Legendary, it's hard to tank big hits while your armor is low, unfortunately. This way you can die quickly, but are also just as deadly, which adds a new feel to combat in Skyrim. The settings only change the damage multiplier so for example on master difficulty you do 0. 75x damage, and enemies will continue to do the same. 0 Jun 28, 2013 · I managed to find what I believe to be the perfect setup which enabled me to play through these difficulties with ease. At the beginning of the game it's just such a drag. Easiest way to deal with current Legendary Difficulty is to be a mage. This is the equivalent of playing on standard Adept difficulty. However I’ve been wondering about the viability of mage only or destruction magic focused builds on legendary. Using made-up multipliers: A weapon that deals 5 damage on Novice will deal 5120% = 6 total damage. 5x damage dealt multiplier from Wildcat is adequate in my opinion. The difficulty multiplier is multiplicative as well, and there is only a single known effect (that I'm aware of) that bypasses the difficulty multiplier and it cannot be used on players. You take lower damage due to difficulty. 75, and 20 damage per hit, respectively. This. All they do is adjust NPCs and the Players damage modifiers. txt and change 3. Batch File Version Get to the college of winterhold and make a staff of the storm atronach. I play on master with a mod I can't remember the name of off the top of my head that lets you adjust the damage multipliers so that NPC's do the equivalent damage they would if you were playing on legendary, but my damage is multiplied also, at a somewhat smaller amount (I think my settings are 4x's damage done by NPC's and I do 2x's normal Dec 5, 2014 · Hello! I'm interested in modding the difficulty so that damage from the player is multiplied x3 and the damge from enemies is also multiplied x3 (Just like it is on Legendary difficulty). If Vanilla Adept is 1. This includes conjured followers like zombies and atronachs. 5X/2X. At legendary this means your attacks do . A higher difficulty makes all NPCs take less damage, no matter on which side they are, so it cancels out; fights will take longer on Legendary, but the result should always be the same, except for enemies who can regenerate (vampires, for example). For Legendary difficulty this would be x3 damage taken. Here I give some examples of the damage multipliers when you play Skyrim on Legendary difficulty. I use "Blade and Blunt" => Legendary: 0. That's literally it. The damage number that is increasing in the info window of your weapon is the Displayed Damage (minus arrow damage if looking at a bow) which is what this calculator calculates (including arrow damage if calculating for a bow). You can also increase difficulty indirectly from combat, doing things like nerfing the rate you obtain powerful gear or gold with something like scarcity. 75x damage on Expert, 0. That means you take 3 times normal damage while enemies take only one quarter of normal damage. May 23, 2015 · Currently my plan is to play on Legendary difficulty so that everything will most likely kill me instantly. Player deals less damage and enemies deal more. I think this makes them just as important as before, but avoiding damage becomes a lot more important. You do very little damage, and take tons in return, yet conjured and hired allies are fighting on the same level as the enemy npcs. This includes elemental weaknesses, which stack with the respective resistances additively. Your summons are not affected by the damage multiplier of the game's difficulty. legendary mode extends the amount of time i can spend the game having long fights and creating convoluted solutions, plus i usually have to be So damage doesn't matter. 5x damage on Apprentice, 1x damage on Adept, 0. If you want to change the damage multiplier, open damagemult. In other words, the goal was to maximize my personal interpretation of fun. Crucial for legendary. When I play on higher difficulties, Lydia (who has a +25 damage enchant that I found early game somehow) just kills everything in roughly 1 hit. getav attackdamagemult and it keeps saying that it is at 1. 0 Expert: x4. 00 which it shouldnt be at. Link to Cereal Assassinh Dec 17, 2024 · Both the player and npc's will do a large amount of damage and the same amount of it. From there, just make the optimal equipment for damage. It summons the solution to all your problems a lvl 30 storm atronach. I haven't tried legendary with a mage- or rogue-like character, but my melee dude has no problems at all with dragons on legendary difficulty. And on legendary, all it does is make it so the Player is essentially a wet noodle. So as the difficulty increases, you do less damage per attack and hostiles do more. But no matter what level choose, I always encounter enemies that can instantly annihilate you, no matter what your specs are. I find myself trying to load other difficulty mods to balance this out to justify it. So instead of you doing 100 damage you do 25. 25 for player and 3. also it helps to just know how much damage things do. So, in order to beat the game you have to focus on getting as many folowers as possible. Basically if you add Skyrim’s Master Difficulty, ON TOP OF Legendary Difficulty, then you have Oblivion Max Difficulty. I use novice healing and transmute. Actually, summons and thralls don't care about difficulty. 01). 0x dealt/received and Legendary 0. Just stay away from conjuration and illusion, both are extremely overpowered as illusion magic doesnt get affected by difficulty, only the level of enemy mobs while conjuration summons ignore difficulty modifiers thus making them able to wipe the floor of even legendary enemies Jul 17, 2013 · Armor, block, and resistances are just as effective percentage - wise, but you will take a lot more damage. I'm going through my first playthrough and am playing on Legendary difficulty, I can two-shot giants Oct 13, 2018 · Credits and distribution permission. My Sneak was fully perked out aside from the damage multiplier perks, and my Destruction was full constellation. And for the mage, you can't supplement by using weapons; it has to be Destruction only. Nov 2, 2016 · True difficulty This preset changes the damage done by the player multipliers of expert, master and legendary to the same as the damage done to the player. Sep 8, 2020 · This ratio is capped at Legendary difficulty level where player takes 3x damage while NPCs take 0. I don't care for the damage, I want the challenge without the stress. Enable the Wildcat MCM option "Allow Wildcat to manage difficulty" or rearrange your load order so the other mod is loaded above Wildcat. Is this normal? I need like 30 hits on an enemy for it to go down and she only 1-2 hits. 5 taken for me as a start assuming you run attacks of opportunity and melee boost in wildcat and some mod that delevels the world. 45 damage Master - 2. I built a paladin. I can tank most dragons, and if I need to kill quickly I just dragon rend, power hit them constantly which is more or less like a stunlock, and when they take off I let them fly a bit to regain stamina Apr 23, 2013 · Legendary difficulty reduces your damage done to 0. There are six difficulties, ranging from Novice to Legendary, from less to more difficult, respectively. Your 200 damage sword will say 200 damage on it no matter what difficulty, but if you're playing on Legendary, it'll only be hitting for 50. Oct 28, 2016 · Adjusts the player damage multiplier for Legendary Difficulty to increase damage by 3 times normal difficulty damage, instead of decreasing it to 25%. Followers are very helpful on Legendary because the difficulty's damage modifiers do not apply to them. It makes everyone do the same damage. If you want to take longer to kill shit, just up your difficulty. huh? armor is essential on master and legendary. If that's not enough, grab a mod that edits the multipliers, open it in xEdit, and change them to your liking. 25X and increases damage taken to 3X vs. Folowers can be people you hire or your summoned minions, so the key to Aug 4, 2018 · I really wish Bethesda just made the AI really smart and only multiplied damage taken by 2x and damage given by . For instance on very hard difficulty, the Player will now do 2x damage instead of 0. 25 damage and take 3. It should affect the perception of the enemy. 3 damage Legendary - 1. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances The difficulty in this game merely fiddles with the direct damage output. It means I have to try harder and become a better player. For anyone who has never tried out Legendary, your character deals 0. This means that the same hit at a higher difficulty level gives the same XP but does more damage. 0 damage where as on legendary you do 0. Bound Bow is great for archery levelling I suppose. Stick to ranged attacks. Now, for any real discussion about destruction damage balance to take place, you need to play both a melee/archer class and a pure destruction mage, on legendary difficulty. I'm not a fan of either so I ended up reducing the difficulty. So on legendary it's something like 4x damage to you. The key strategy to exploit is the fact that your folowers are not influenced by lower damage as your character is. Normal difficulty can be harder too, depending on build and mods that change gameplay. In skyrim however, they just used a slider difficulty and made things 1000 times more harder, without having the tools to deal with it. Load up your follower with staffs if they use them. There are other games that are far harder. The damage done by the attack that is reflected isn't affected by difficulty. The rest of Wildcat's features are great, I love the injury system and other modifiers to damage, and the stamina costs are engaging as well. Legendary is easier than Master with Wildcat. By comparison, master difficulty is 0. 5 with 2, 18. Giant does 100 damage - Novice: 100 damage is reflected 10% of the time. Yeah, followers get a huge increase in damage resistance on Master Difficulty. Apr 16, 2013 · Wishes he has skyrim for pc>_> I ended up just switching back and forth from legendary to standard adept, but I did wish the Ai's would be smarter the higher the difficulty. Hey guys, back in Skyrim after five years and it remains as addictive as ever. “Changes the reduction of player damage to 25% on Legendary Difficulty, to be an increase to 300% damage. It's always wise to heavily invest in at least one of the three crafting skills (Alchemy, Enchanting or Smithing) for Master and Legendary difficulty. So, if you grab Faendal, Barbas, and Serana it might make things easier until you get good gear. a conjuration/illusion Ordinator's Destruction perks more than make up for the increased spell costs and the default 1. There are mods for Customizable Difficulty, that lets you make tweaks to more than just damage and HP multipliers like the levels you’ll see strong enemies spawn in. Mar 22, 2021 · Modifies Legendary Difficulty so that both the Player and NPCs are much more deadly to each other. There are some more powerful items, but there isn't much need to reach for them. Difficulties in Skyrim change the damage multiplier causing direct changes to skills that rely on them. Realistic Legendary Damage is pretty simple. On legendary, the multiplier on you 3, and everyone else it is 0. From version 2. 75x damage on Apprentice, 1x damage on Adept, 1. 0 an advanced mode is available, allowing different settings depending on the level of difficulty. Legendary Difficulty means you only do 1/4 the damage to enemies, while you take three times the damage Haven't seen the numbers yet but Master difficulty is 0. Mainly because I wanted to take high damage without the enemies turning into damage sponges. Over 60 seconds it can deal 312 damage without Fortify Destruction potion bonus, and 874 with it, plus an additional damage 87 damage for fire’s DoT effect. Avoid the damage multiplier. For instance, at the "Legendary" difficulty you will produce a hit with a damage x0. Exploring the game world is essential. 25x your normal damage. Your safest bet is probably to find an enemy who can't or won't chase you - like an archer on a platform who won't leave the platform when you run away - let them hit you until your HP is low and then run away and heal (kill every Feb 9, 2019 · Normally, you would receive 0. 5. The way Legendary difficulty works is it essentially gives you a passive that makes you take 300% damage. Skyrim legendary is relatively easy. The difficulty level in Skyrim doesn't change core game mechanics or enemy abilities, all it does is apply multipliers to player damage taken and NPC damage taken. 25 / player damage taken x3 on legendary) and don't have time also to reload save and try again same fight over and over, or do every exploit in game to level up. Enemies become damage sponges while your swords turn into nerf bats. Sep 5, 2023 · Equalizes the difficulty damage multipliers for the player and enemies. Prefer melee followers and let them tank for you. A bit of testing I did to see what legendary difficulty means in terms of my characters damage output and the amount of damage taken. Very Light. 5 - 2x as hard, and your attacks do less damage to them as their health has been increased on a similar scale. Much more fair and realistic. Maximum simplicity and wide range of values (0-999, step 0. Level 40 melee can get so much damage through smithing and skill enchants that potions to boost damage are just overkill. 6 damage Expert - 3. 5x damage on Novice, 0. The game just isn't designed to provide a balanced challenge. I find playing on vanilla legendary to be pointless. Dec 20, 2016 · Melee and archery can boost their damage through smithing, skill enchants, and potions. 5x damage, and NPCs will continue to do 2x damage. Like even now, in full heavy armor at level 50 with over 500 health, briarhearts can oneshot me. Going from Novice to Legendary, the baseline difficulty is certainly greater. In a legendary difficulty game, the thieves should be paranoid about sticking to the shadowy corners of the room, paranoid about dousing the torches, etc. 25x , and NPC damage to players at 3x. I actually run a very low-powered start (starting with health/magicka at 50, etc. We’ll also use a dual-cast Wall of Storms to take away The Ebony Warrior’s Magicka and as our main damage-dealing spell. There's lots of ways to tactically approach dungeons and groups. But oddly enough her bow (she doesn't even have one in her inventory) shots need only 1-2 hits to kill regular enemies. I want to start a legendary difficulty playthrough. If you're not balancing your skills very much, I'd run on Master instead. Thus, I set out to find a way to be able to play Skyrim dynamically (multi-build) and in a way that doesn't interrupt gameplay (low exploits) and makes it possible to survive the Legendary difficulty. Like half of the dragon priests can be killed from stealth with no risk, just a little bit of patience and the bound bow spell (or, bring a bow a lot of arrows). You can get so OP that Legendary becomes trivial. It takes too long to kill enemies. Enchant weapons to deliver more damage. If you are on PC, Wildcat Combat of Skyrim allows you to tweak the damage multipliers for each difficulty. I once completed a full skyrim run on legendary difficulty. You have to switch out stones regularly on legendary anyways so it's up to you. That said, I'm really not sure what gloves, boots, rings, and ammy I should use. My advice, turn down difficulty to expert or less. Is there any real purpose to playing on Legendary? Sometimes the fights are tediously difficult, where I'm just kiting people around until I slowly eat at their health with spells and/or summons. My next step is to download the "Wildcat - Combat of Skyrim" mod and adjust the Novice difficulty damage multipliers to match Legendary. First thing I do is work toward getting one of the hearthfire dlc houses. For example, on Legendary the player damage input(received) is x3, while the damage output(dealt) is x0. An Alternate version where damage de Usually start on master and switch to legendary, because I like to play kinda minmax-y, long, grindy and efficient builds, max out smithing and enchanting, and be strong as possible without using exploits, the characters always end up pretty overpowered even on legendary with difficulty mods, and if you play those builds on lower difficulty, it's like having godmode on the entire time. I then lowered the difficulty to Adept. I really hate how spongy the enemies feel, and how many hits it takes to kill them. 15 damage So in summary, on Legendary difficulty, you receive 3x the normal damage and deal . You get damage reduction everyone else doesn't. Mar 25, 2014 · Anybody played from start to finish on legendary? How did you do it? What did you learn from it? Any good stories of overcoming the overwhelming odds against you? I reached level 40 last night (first game on legendary) and having just hit the point where I can put double enchantments on My last few Skyrim playthroughs have been on legendary difficulty and used two-handed weapons as my main way of dealing damage. These steps are key to making it through this hard mode. 5x on Master and 0. Obviously the better stats they have the harder they are to kill and the harder they hit. And you do . You do too much damage too fast. It doesn't make enemies harder, it just just makes them tankier while simultaneous gimping you. Most mods I've found affect all damage instead of just sneak damage. Hello, I’m playing as a warrior Nord (kind of regret not choosing Breton) but I was wondering whether Two Handed or One Handed and Shield is better if I wanna play legendary difficulty? So far I’ve reached the armour cap, I’m using Masque of Clavicus Vile, Ebony Mail and Legendary Ebony Gauntlets and Boots. I tried the legendary difficulty right off the bat but after ten hours the tedium (and the urge to just go straight to leveling alchemy, enchanting, and smithing) became too much. It actually just applies a damage multiplier to you and everyone else. but yeah, legendary is garbage imo. I thought about using the console to increase my damage multiplier with attackdamagemult but I want just my sneak attacks to deal a ton of damage. 5 damage and take 2. You need to explore well, master combat, and build your character wisely. Normally the damage you do is reduced while the damage enemies do is increased and they are given more hp. It doesn't however scale NPCs to NPCs. The base damage can be found by looking at the right hand column of these tables on the UESP Weapon Page. Oct 28, 2015 · All legendary difficulty does is cuts the damage you deal to 25% and increases the damage your enemies do 300%. It sets the damage modifiers to 0. Built with CommonLibSSE-NG. Now, it actually INCREASES player damage to make up for increased NPC damage. This includes your followers, thus at legendary, your followers are WAY stronger than you. If it follows suit with the other difficulty levels it should be 0. I assume Feb 6, 2024 · Legendary: The player takes three times as much damage and NPCs take 75% less damage. You could walk around naked with wooden sword and no perk and no resistance if you want to feel legendary difficulty on adept. Jun 19, 2018 · the way difficulty works in these games is by setting a multiplier on damage outputs by you and by any other NPC. It took me 36 shots to level up. I don't want to play Borderlands. 8-Thief first since you'll be levelling up speech. All the difficulty levels do is change the damage multipliers for damage you give and damage you receive with adept being the default 1x/1x ratio. 0 1 dealt 1. This makes me take around 15-20 hits to take down a draugr wight with a silver sword - a sword that should be effective against draugr. 0 for enemies. Most I ever donon any other difficulty is a bit of bonus damage (that's not needed) and maybe chaos damage (also not needed). Summoned creatures deal damage with the insane multiplier enemies get on high difficulty, ignoring the insane penalty you get, so they're good on any difficulty. in terms of combat difficulty, my favorite parts of skyrim are the beginning of adept/expert/master difficulties where i either have really long fights with enemies or i have to do something convoluted to get through an enemy, a dungeon, or a quest. adept difficulty. Sep 11, 2023 · Default is 3x damage dealt and 3x damage received on any difficulty. New Values Player Damage Value = 10 Difficulty settings in Skyrim is extremely bland. The wikis say that the player deals less damage on higher difficulties, but the case is really that everything but the player takes less damage. 25x their normal damage, and enemies do 3x. Details. 16x, and NPC damage to players is 6x. As said in the title, when I increase the difficulty of the game to legendary or master the damage multiplier for my player stays the same. It can be used by any build at any level since it doesn't use magicka. 25% of the damage they do on Adept (standard) difficulty. Mar 12, 2023 · Even after hundreds of hours in the game, I STILL get blindsided by Skyrim's insanely inconsistent difficulty leveling. Stats for damage dealt (normal swing of an iron dagger) are as follows: Adept - 4. 25. As others mentioned, the damage an item/spell deals does not change with difficulty, but the multiplier applied to it does. And gives every npc a passive that makes them take 25% damage. Advanced modes for those interested. 25x damage. 5x. Weapon skills and Destruction gain XP from the damage you do. Use combat mods then keep difficulty at not legendary (IIRC Adept is the one that's closest to 1 is to 1 damage for player to enemies? I remember that's why it was the SkyRe recommended setting). I then tried the Augmented Flames perk. Aug 31, 2023 · SKSE plugin to customize difficulty damage multiplier through INI. Why bother using master or legendary. things like these give a level 1 character considerably more survivability, to the point that you can survive nearly every attack that an enemy can produce on Legendary difficulty. ', so regardless, you were still initially wrong. 0. That's it. Simple damage multiplier of 10x to all poison spells added by "Plague - Poison Spells" for play in Legendary Difficulty Legendary difficulty (and custom difficulties harder than Legendary) is fun because you need to do timing with block,shouts,restoration, power attacks, choosing right target in the group of mods, etc. As you increase the difficulty you actually deal less damage and enemies deal more damage (see chart for exact numbers), I changed that. Is there a way to determine an NPCs stats and the legendary multipliers. At the higher difficulties, NPCs take less damage, and deal more. Jan 10, 2020 · This mod affects almost everything: physical and magical damage from player and NPCs, falling damage, trap damage You can change the damage multiplier by simply changing the difficulty from the game menu. This is tips, not a casual run. 25x Damage Dealt / 3. I think it took me around 300 hours of gameplay in total. Nov 24, 2024 · Most find the vanilla difficulty options to be done quite poorly. Adept became too boring to play on after 2 weeks of levelling up a sword and shield warrior, and sneak characters can get strong enough one shot anything on any difficulty in about the same time. I recommend that you balance this with other combat mods of your choosing (a dodge mod is good). Attack and gallop away. Add some enemy overhaul that removes 50% damage malus from level 1 bandits to get the "realistic damage" without boosting one shots from higher level creatures. For me, the only reason to play on legendary is so I have an actual reason to do enchants. Something that should be noted about actively changing the difficulty, because easier difficulty means you do more damage and enemies do less with harder being vice versa, if you want to level armor or block you are better off on a harder difficulty because its determined by damage delt to you (assuming you can survive) Play requiem. 0 damage. It is very lazy on their part to just Additional effects that explicitly give Damage Resistance without altering your AR (outside of the Dragonhide spell) are usually (IIRC) from Mods, how they work will depend on the creator, but it's not uncommon for them to be implemented as a separate multiplier in your "Damage taken" calculation, allowing them to stack with Armor spells or I play on legendary because I can't be bothered enough to use combat overhauls, but I also still use MCO, true directional movement, and precision to spice up the combat just enough, the difficulty is just for the health and damage multiplier to make them harder to kill Feb 9, 2019 · Normally, you would do 2x damage on Novice, 1. So does changing the difficulty affect anything in Skyrim ? Yes, you and both friendly and hostile NPCs take varying amounts of damage based on the difficulty. Beating Skyrim’s Legendary difficulty is tough, but doable with the right approach. In Max Difficulty Oblivion, player damage is 0. I'll be honest man. With this mod, you will always do 1x damage, regardless of the difficulty you choose. 300+(40−1. I always hated how playing on Legendary would make an enemy with a stick hit me for x6 the damage I would hit him with, if I had been using the same stick. So basically I want it to be Legendary difficulty, but make it so my player is also dealing x3 damage instead of the x0. Apprentice: x2. As unfair as the world days that the damage multiplier is, it is needed to compensate for the amount of BS you can do against the AI. master is fun. Skills also don't matter. I hope a proper fix comes along soon, but seeing the same issue discussed for ages without resolution is discouraging. I’m actually playing legendary myself for the first time after owning the game for years. 25, while NPCs will hit you with x3 multiplier. Edit: Checked UESP and it looks like max difficulty has a 6x damage multiplier, but it looks like you still want it be about 80% for it to have the 4x damage multiplier like Skyrim legendary difficulty. Enemies become ridiculously spongey at high difficulty/level thougb (if you're playing like a normal person). Lord stone is really good, especially with bretons for 50% magic resistance and an extra 50 armour. The same amount of damage is reflected regardless. This is why Conjuration (and Illusion On legendary difficulty, Wilcat triples your damage, but enemies' damage is only increased by 20%. 0 Jul 4, 2021 · For comparison: Legendary Skyrim difficulty has player damage set at 0. Legendary Difficulty Jun 22, 2016 · I inflict or receive suspiciously much or little damage compared to the advertised difficulty multipliers: You may have another mod loaded below Wildcat that modifies difficulty multipliers, overriding Wildcat. 00 to whatever damage multiplers you want for whatever difficulty you want (see guide below) Damage mult dealt by player fDiffMultHPByPCVE = Very Easy fDiffMultHPByPCE = Easy fDiffMultHPByPCN = Normal Honestly, I find even survival mode to be boring. Also Sven is a NEET. TES is just not very well balanced, which is also why the damage can be adjusted in such a wide range (by the way, it is only 3x to the player, and 1/4x to enemies in Skyrim, the 6x / 1/6x multiplier was in Oblivion). 75 with 3, and 20 when performing a sprinting power attack with Great Critical Charge; on average, this means 1, 1. But that doesn't matter. . 0x Damage Received in combination with "Skill Zeroer (Hard Mode - Recommended)" => Adds the ability to lower your skill levels at the start of the game. You or your enemy can/will die in 1 to 3 strikes. If you didn't already know, all that Legendary does is multiplies damage taken by 4x and given by . - Atop of the new difficulty you can make skills Legendary in Skills view (regardless and independent of difficulty setting). Sep 25, 2024 · I have Skyrim Anniversary Edition, which is very new to me and I'm having difficulty getting info on a lot of the new equipment, so I'm looking for suggestions. Except destruction. There are six difficulty settings in Skyrim: Novice Apprentice Adept Expert Master Legendary How do these affect the gameplay? Legendary. With this mod, you will always receive 1x damage, regardless of the difficulty you choose. 25x. It reduces damage dealt So that same basic Bandit from level 1 on Novice difficulty is probably going to do very low damage and you'll do good damage on them. If you like gimmicky builds like "traps only" or shit like that this mod will feel impossible, but you can always alter damage multipliers with a custom difficulty mod If using revamped overhaul, use the relevelled add in and then include Hagbui or Draugr upgrades and improvements for Draugr, Obis for bandits, and deadly dragons and ultimate Nov 17, 2023 · About this mod. Now as you increase the difficulty, the only thing that changes is how much damage enemies do. Get a horse as soon as you can and take on groups in the open areas of Skyrim by fighting from the saddle. You take much more damage due to the difficulty. With mods, any concept of a standard of difficulty is thrown out the window because of how much you can tweak. 5x player damage and 2x enemy damage. g. It now took 9 shots to level me up. Difficulty level DOES matter! By contrast, hitting the same draugr with my sword took me the same number of hits no matter the difficulty. Nonetheless, blocking is effective from the beginning and armor is also good out of the gate, especially in the case of heavy armor (even iron or steel armor will more than double your survivability against low Oct 29, 2016 · I inflict or receive suspiciously much or little damage compared to the advertised difficulty multipliers: You may have another mod loaded below Wildcat that modifies difficulty multipliers, overriding Wildcat. This is the main reason I don't play on Legendary difficulty, unitil later on at least, when you have better gear that one hit kills the all manner of life in Skyrim. Since I could do nothing for physical damage thanks to the -4500 debuff, I spec'd hard into the Alteration Magicka deflection/absorption Do backstabs still do worthwhile damage on Legendary? I won't b smithing or enchanting. So far, Vokun and the Lord's Mail are looking like good head/body gear. 2)×10 would be what determines his health. Jan 1, 2018 · The mod allows you change damage multipliers for each kind of the game difficulty. So as most of you here probably already know, the way difficulty works in Skyrim is by changing the damage input and output multipliers. Ever since I got Skyrim on pc I have made my own difficulty setting with mods. I just killed the emperor on my first Legendary playthrough with a restriction of no combat magic. 5x damage on Expert, 2x on Master and 3x on Legendary. 5 EDIT: Silent casting is the one perk of all perks to have other than Destruction dual-casting. Stick with lower difficulties until they become too easy, then increase. It also enables you to reset skills that have reached 100, thus removing the level cap, which was at 81. 25x on Legendary. The real challenge would be a mage. And making every enemy a brick wall that you are trying to smash Jun 5, 2021 · Rebalances the difficulty damage multiplier to my personal preference. Instead of your enemies doing 100 damage they do 300! Wow that makes the game sooo much more exciting /sarcasm Well, seriously, what did you expect? This is all most games do. Any mod which changes the damage modifiers will work tbh Like they said, artificial difficulty, you just do less damage and enemies do more damage to you. Are there any However, the amount of XP gained is based on the attacker's base damage, before all modifiers, including your armour rating and the difficulty multiplier. - Legendary: 100 damage is reflected 10% of the time. Weapons are good from the get go, a good 2-3 hits with a one handed weapon will kill many unarmored people (including low-level you) and twohanders/bows hit like a truck. This only modifies the Legendary Difficulty and leaves others alone. On Legendary it will still deal 5 damage, but the total is 530%=1. The mod that will change the damage multipliers with difficulty slider not to decrease my damage and increase enemy damage, but to increase my damage and increase enemy damage in same way? I tried some rebalance mods that cap creature stats or levels, but every time i find out that or Me dealing too much damage and enemies do Zero damage OR i Nov 13, 2015 · Adjusts the player damage multiplier for Legendary Difficulty to increase damage by 3 times normal difficulty damage, instead of decreasing it to 25%. So difficulty should affect lock levels too. ) and play on Adept until around 30. 25 damage. Followers don't get hit with the reduced damage like you so they still do full damage to enemies. She needs like 6 hits on bosses. 25x dealt / 3x received, what is your preferred custom multiplier? Im looking for a balanced choice for a long playthrough of the entire game that will be difficult without "bullet sponge" enemies ruining the fun. Novice: x1. 0 Master: x5. But that means that any NPC, IE your follower will do 4x damage. I like playing on legendary difficulty because it forces me to think more on the way I build my character, how to reach phisical and magical caps, which weapon or spells do I need for clearing different dungeons and holding my self to actually get Is the Legendary difficulty ridiculously difficult or am I just imagining it? I was messing around with console commands a bit to see if the Legendary difficulty would be more enjoyable later in the game as you level up and gain new skills. Almost all classes except pure mages can do well on master and legendary. This mod allows you to change this ratio to something far more extreme. Change the damage multipliers for your current difficulty level; Text input to allow really low or high multipliers; ESL-flagged ESP; Requirements. Jan 15, 2021 · Anyone who has dared to play Skyrim on legendary difficulty knows how important your build is. Jan 30, 2015 · I personally don't see how you could play legendary difficulty without some sort of gear maximization. Well, not just followers - it's anything that can take/receive damage. I'm level 38 right now and I've gotten all of the achievements except to hit level, 50 have 100,000 gold, and kill a legendary dragon at level 78 The problem is Legendary difficulty. Maxed out, heavily enchanted hvy dragonbone armor, level 80+, legendary Dec 29, 2015 · What this mod does, is changing the damage multipliers for all the difficulties to 1, for both the player, and the enemies. (not necessarily to my extremes) When a legendary dragon's physical attacks deal 300 points of damage and you take four times this amount in legendary difficulty, even with the 80% armor cap you are taking a ridiculous amount of damage. Legendary is impossible unless you're doing a conjuration build or use followers. This has been a very enjoyable way of playing on legendary for me, especially with survival mode enabled. ijyhv paspigp xurcb nase ozbiae rfgyeh jtc oay lbevpr iqqm