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Pathfinder kingmaker cleric spells reddit. 5 Ruleset of Dungeons and Dragons.


Pathfinder kingmaker cleric spells reddit Mysteries are far more impactful then Domains are. Crusader Cleric is essentially an empty class, especially if you take war domain. Enduring Spells sure are helping, but I just don't have space to waste two mythic powers on something which Cleric with Extended Metamagic can get. ) Saves you a feat if you focus on it as a martial cleric. The top 2 cheesed domains are community and animal, and you could pick up the animal companion on an oracle as your 2nd mystery with mythic abilities. You are stuck with the spell you select. Sep 13, 2021 · Haste, Communal protections/resistances (alignment, energy types, fear), Pit type spells, anything that lets you deal with invisibility. Secondly, in order to use stealth well, you're going to want the spell invisibility, which isn't available to clerics. A very flavorful (IMO) option is to be an evil Cleric (or Ecclesitheurge) focused on Necromancy spells. battle oracle is just an upgrade. Later levels grab abundant spell casting or enduring spells in whatever combination you want. The other cleric summoner, it has the ability to convert any spell into a summon monster one, plus some minor buff to all the summons. Stormbolts is the best aoe spell, and Hellfire Ray is the best single target. If you want to buff, and debuff, and blast, heal, and restore, that's when you'll run into problems. ). To conclude, Monster Tactician and Abyssal Sorcerer have the strongest summons by far, with the former being more martial combat focused (be it ranged or melee) and the latter being more spellcasting focused in Arcane spell failure only effects arcane spells with a somatic component (which is a fancy way of saying gesture). Your angel spells are going to easily outpace anything else a divine spellbook can do. Cleric = Best Buffer, Full spell levels (can merge with Angel spellbook), Viable Melee if Crusader Paladin = Melee, Smite Evil is useful, up to level 4 spells only Warpriest = Melee or Ranged, up to level 6 spells only, can buff team with regular cleric spells and has swift action self-buffs of their own It bumps your caster level a bunch, gets you access to higher level spells sooner and lets you get to level 10 spells. In general, druids reward a hybrid play style, where you maybe cast a summon spell or two (with augment/superior summoning) to soak some hits, and mix it up in wild shape (your no-expenditure combat, especially counting companion, is stronger than a wizard or cleric), but the powerful cc and AoE spells are quite viable for large/tough fights. I looked around a lil bit, some said cleric and other's said sorcerer with undead bloodline while others recommend a wizard that is specialized in necromancy. Spells are mostly Cleric spells, avaiable to deities. If he had fire like I mentioned selected as primary instead, he'd be a lot stronger. (11 wisdom for 1st level spells, 12 for 2nd, etc). r/Pathfinder_Kingmaker A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. The enchanted school is lacking good spell (this is especially true for the cleric) and necro may be good with a certain type of cleric (Ecclesitheurge with death as primary domain). Necromancy spells that do life drain like vampiric touch. For an Angel MC, I think Crusader is better than Warpriest: level 9 cleric spells plus spellbook merge are too tasty to pass up IMO. Demonbane Priest gives up a domain and spell slots for free heavy armor proficiency, a bonus to Knowledge (Arcana) checks, and two free teamwork feats. Some non-MA offensive spells to note are burst of radiance (save-or-blind, no-save damage), chains of light (paralyze!) and conditional curse (big debuff which doesn't require melee like bestow curse). You kids can't get to that point before the end of act 2 (I rush this on like half of my characters). Blessing of the Faithful: +2 ranged Sacred Bonus to attacks, AC, damage, and skills for one round. The bardic songs scale well and are quite versatile. To keep the example, if the fireball is empowered and maximized, it will occupy a lvl6 spell slot. Like, really good. They on average have more spells casts a day then cleric but are not versatile as a cleric who can swap their spells before resting. 18 oracle (I did purifier for flavor) 2 Paladin Makes you a self buffing melee beast that can also delete demons with mythic spells. When you use Mystic Theurge to cast a Cleric spell using a Wizard spell slot of a higher level, it's an Arcane spell. If you want to use regular cleric spells, get spell pen stuff, and if you don't care about regular cleric spells, swap them to conjuration or cut them. He's a pretty good support cleric. They get both cleric and wizard buffs, and can also do most significant heal spells. Crusader Cleric gives you full casting and 4 bonus feats. In Kingmaker my build was 1 Fighter / 19 Cleric. However oracle is even better because they get all healing spells for free. Spell Penetration helps to overcome Spell Resistance (SR Tristian's primary domain is very badly chosen, I think all of its spells are normal cleric spells anyway. He gets a few normally non-cleric offensive spells as Domain spells so memorise those. act three is where fun begins. Cleric can convert any spell into a healing spell, so there's no point to add healing spells into the slot. However, at higher levels it's defaulting to the mass version spell rather than the (better) single target version. 4 deflection on the animal companions is nice too. 0-Level Cleric Spells (Orisons) Guidance Light Resistance Virtue 1st-Level Cleric Spells. But with the single target save or suck spells, its just asking to be disapointed if you dont invest in feats that make them stronger. Bless helps wipe out that Spores disease the Vrocks love to inflict on everyone, which is super helpful if I'm not running merged Angel spellbook with access to the Ward spells. I just really like being a cleric, but being useless in combat outside of spell casting also feel a bit off putting to me. A 11/3 cleric can cast all level 7 cleric spells and angel spells. So if you start, say, WIS 16 and equip a +4 WIS helm, you can cast all your cleric spells - including level 10 Angel spells with a merged spellbook. Magic, Powers(Ok) Spells(Ok) Deity(Ok) For level 1 Cleric spells I end up prepping a ton of Bless spells near mid/end game. Sorcerers have high charisma. Bards are a good class in Pathfinder. Any spell cast from a class's resource will be whatever that class is. I can do a breakdown if you want. 5) clerics are much more than healers, since they can do out of combat buffs, remove nasty effects (restoration and the likes), prevent nasty effect in the first place (death ward and the likes) and they can also fight in the frontline, or deal damage with the spells. You can apply to both armour and shield to give +10 bonus. Can anyone confirm that please since I'm not sure it's a bug from the character sheet in game or it's a reality. Welp. Inquisitor depends on what subclass you go for, but you only get lvl 6 spell, but get a bunch of bonuses depending on the excact one you pick, like Judgemnts, teamwork bonuses, access to summoning or anumal companions, again depends on the subclass you pick. It might be okay for a spell like grease or stinking cloud that forces a lot of saves. Not only do Sorcerers have access to the best spell list in the game, they get massive numbers of spells like the oracle. No, those 2 Angel spells ignore Spell Resistance. Apr 26, 2022 · Wizards have a spell slot that must be filled like the clerics in their school spell slot similar to the domain spell slot. This also goes neatly with the main character being this leader of undead creatures. All the good shit is conjuration via angel spells. The last one can be other metamagics like bolster or selective. You can take Pharasma or Urgathoa as your deity and take the Death domain plus whatever else you like (I guess Evil domain would be a good RP pick, but it does overlap with Death on spell levels 2 and 5) For 3 this has a person with a level 14 cleric show off the level 9 cleric spells. This should not stack with what it stacks with either, but it works. Nothing can really match a well built Angel Oracle or Lich Sorc in terms of sheer versatility and power, you can heal, buff, CC, blast and melee better than most builds. If you make her a cleric, she is locked into converting into harm spells though you could use her cleric spell slots for healing spells. They have the same spell list as the cleric, so all they will miss out on is the one domain spell the cleric gets that the warpriest might not. The recruitable NPC cleric follows Sarenrae, and he's an Ecclesitheurge. I think he has the Good and Healing domains (not Good/Fire), but I could be wrong. That would make the ranged cleric even more optimal. A level 20 bard will be a MUCH MUCH better healer than a level 10/10 bard/cleric. For other characters or different Mythic Paths, it's more of a tossup. They can use spell DC buffs, but it's not vital because enemy succeeding the save doesn't 1/2 the damage, it just avoids a few negative effects imposed. Never found the dip into vivi as necessary. The Empowered Cure spells at 6th-level are very attractive. metamagic'd domain spells fit in higher level domain spell slots. Haste, Communal protections/resistances (alignment, energy types, fear), Pit type spells, anything that lets you deal with invisibility. What steps do I take to apply all 3 metamagic spells to the animate dead spell and at what levels do I take those steps? The description says "A maximized spell uses up a spell slot three levels higher than the spell's actual level". This lets you invest in other things: charisma is good for channel energy, letting you be a healyboi (or nukyboi if you're edge!) on top of a buffboi. Spell focus: evocation seems downright bad. This one I only consider the spells around giving myself 24h buffs, with no thought of offensive spell-casting or a pet (pure melle damage). Protection domain gives you some really nice defensive spells like Barkskin, Protection from Spells, and Seamantle. Mythic power. I've been looking at the Divine Classes and so far, here are my opinions Cleric: + 9th level spells, vanilla cleric has 2 domains, best team buffer - less combat effective than Paladin/WP There are a lot of mind-affecting cleric spells, fear isn't your only option. And it really pushes back the spell progression. For spells, you need "10 + <spell level>" in your caster stat, however equipped gear will count towards that requirement. Mysteries are like bloodline for Oracles or Domains except they have revelations tied But they have the memorized spell list problem where the summon spells compete with other spells. Having high Use Magic Device and possibly casting cleric spells from scrolls and wands is another option with CHA build. One thing that drives me nuts is that the Heal spell is a touch spell that (for whatever reason, probably a bug?) does not work with the Reach Spell metamagic feat. Oracle is a devastating melee angel, but you're doing quite a few things wrong. You could make your MC a healer. It's also anything but a waste for it. The disparity in spell slots (12 vs 4 1st level spells for instance) is likely partly because you picked abundant spells mythic ability on the oracle but not on the cleric, and partly because spontaneous spellcasters have more spell slots in general vs prepared casters at the cost of slower spell level progression (odd levels for prepared vs A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Enduring spells>abundant spells on chars that have buff potential. same with eldritch eldritch scions In Pathfinder 1e (and D&D 3. They are good at combat due to their mutagen, and the bombs can get them out of almost any jam with their area of effect and damage. Pick up CHA to AC and go one handed + shield + wings and I’m tanking on Hard and rarely hit by anything higher than an 19/20 hit roll. Maybe for levels 19-20 if you really want the extra +2, but I'd rather have the spell slots. Your Wizard spells slots are Arcane, your Cleric spells are Divine. The biggest source of versatility in the Druid class is its ability to convert any spell it has prepared into a summon nature's ally spell of equivalent level, similar to how a cleric can convert prepared spells into either cure wounds or inflict wounds spells depending on which the cleric channels. if your cleric Buff your auras and get control spells. I just wish I knew what the bonus Spell lists for the Mysteries were because a lot of the PnP versions have spells that the CRPG does not and unlike domain spells you can't just have two copies of the same spell with one being limited to Domain. Read more: wizards spells known can be expanded by going to the character item screen for that particular character, right clicking on a arcane spell scroll and learn spell option sorcerers know all spells they choose during level up. But an inquisitor is more of a martial class that has other feats you want and need more. And lastly, the Hex Channeler Witch can also get channel energy. She doesn’t get enough spells known to really heal anyone other than herself reliably. With this simple, unlimited ability As for must have feats for a cleric, both spell penetration feats are always good to help bypass DR for all of your spells. It also gets the two summoning-buff feats free. Harrim can support the main martial class with teamwork feat like outflank. Hey guys! I've seen some interesting builds that get both level 9 wizard and cleric spells which seemed interesting but I'm just focused on pure damage, so I don't really care. Mythic levels: She doesn’t have spell slots - inquisitors are spontaneous casters. Odds are you aren’t one shorting anything without angel spells. Level 1 Sohei to get an early mount plus Power Attack and Mounted Shield Lvl 2 and beyond Crusader Cleric And multiclassing spell casting characters is almost always a bad idea. I go for mostly defensive/buff spells and a few restorative/offensive spells; Shield of Faith, Bless, Resist Elements (Communal), Delay Poison, Lesser Restoration/Restoration. I didn't read your post carefully and I see you had some random angel spells mixed in there. Bane Bless Cause Fear Cure Light Wounds Divine Favor Doom Firebelly Haze of Dreams Inflict Light Wounds Protection from Alignment Ray of Sickening Remove Fear Remove Sickness Shield of Faith Stunning Barrier A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. With very few exceptions, the arcane casting classes aren’t proficient with any armor so you have to use up a feat to even put it on, then you get the arcane spell failure chance, and on top of that there’s so many creatures that have a such high attack modifiers that you’ll be spending so much time trying to armor-up your mage that what you’ll be left with is a r/Pathfinder_Kingmaker A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Not really worth individually casting armor of faith for +5 The only thing you loose spell wise is soften earth and stone, and stoneskin, but gain 3 extremely useful arcane spells with the pits. Cleric and wizard role is to prebuff the whole team before combat. But if you are just blasting you have a bunch of unused feats and aren’t leveraging your power fully. So your level 1 spell that is using a fourth level spell slot can be converted to a fourth level version of the summon spell and keeps the effects of maximize. Since Camellia is evil you can also just start taking cleric levels on her or even make her a witch doctor shaman instead and she can be your negative energy channeler/user. Just chain cast holy aura. My desired build is a necromancer that summons a decent amount of undead while also casting some damaging necromancy spells. At level 5 a cleric gets the animate dead spell which is a level 3 spell. Here's a good build for a Necromantic Sage Sorcerer; it's intended as a respec for Jaethal but could be used for a MC as well. Aug 6, 2019 · A cleric's role is mainly to buff, heal, and cast spells. Jun 26, 2019 · Full (or almost full) cleric spell progression. Oct 12, 2023 · I go for mostly defensive/buff spells and a few restorative/offensive spells; Shield of Faith, Bless, Resist Elements (Communal), Delay Poison, Lesser Restoration/Restoration. Regular cleric is fine, but Herald Caller is the summoner archetype which can work well here: you give up your second domain, one spell slot per level, and medium armor proficiency; but you gain the Augment / Superior Summoning feats free and can spontaneous-summon like a druid while still spontaneous-healing like a cleric. Cleric has significantly more spells known and better healing capability out of the box whereas Oracle has more spells/day and a slower spell progression. 3i is here! We've fixed the entrance into the Temple of Stone Manuscripts, removed the invisible wall for the Azata in Midnight Fane, and restored Camellia's ability to cast cleric and inquisitor spells. Given that at that level the cleric should only have up to level 7 spells, it seems that merging spell books does give higher level spells. If you've ever had every single spell at a given spell level be different on your cleric then you might not like oracle. Wizards have a spell slot that must be filled like the clerics in their school spell slot similar to the domain spell slot. Most spells a cleric casts will be for healing and buffing. At level 10 when you get the merge is moves you from level 5 spells to level 7 spells Oracle is like a sorcerer who can cast cleric spells but is limited to known spells. 0. You should avoid multiclassing one casting class into another, especially if your goal is getting more spells. While you can try to build him as a 2nd row melee, I find that he spends his time better casting, both domain abilities and regular spells. I suppose you could run cleric 18 / Magus 2 just for the novelty of a cleric with Spell Combat but it doesn't seem very practical to me. Very useful power, give someone 5e advantage, roll 2 D20s and take the higher of the two for 1 round at 3 + wis usage. But can't cast any non angel spells for they have none. Meanwhile the problem with Cleansing Flames is its DC uses CHA while cleric spells use WIS, making your build more MAD. For offense, Animate Dead, Create Undead and with elemental domain, Elemental Swarm are the premium summoning spells. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Mythic spells are way better than cleric spells, especially at level 7 and 8. If you multiclass that doesn't change. The later power would be an improvement but its only personal use and usage is very limited. I also like frightening presence+shatter defenses. If the 1 level penalty is too annoying you could toybox it to witch doctor and pretty much never notice. But still a novel option for a healer. Both divine and arcane spells without a somatic component are completely unaffected by it. 10 Wizard/7 Witch/3 (for example) Magus, would get you up to CL10, level 5 Wizard spells, CL7, level 4 Witch spells, and CL3, Level 1 magus spells. And, the best part of all, is you get to take either base cleric (2 domains, full spellcasting progression) or Herald Caller (which loses essentially nothing except a single domain, since the loss of medium armor is covered by the Fighter level, in exchange for two very strong feats and some flexibility in being able to turn your spells into White Mage Arcanist can spontaneously cast cure spells like a cleric. Preventing damage is better than healing damage. Anyway I don't think domains are really that great. . Anyone care to help with a build? Doesn't have to be too beginner friendly as I'm familiar with the system, but I never really play casters. He's supposed to be a bad touch cleric(use touch attack spells) but honestly his strength is too low to frontline and hit, respec 18 STR 16 WIS dump CHA, don't waste a feat with selective channel, get power attack and weapon focus, you can go teamwork feats or get metamagics, extend, reach, empower, quicken after lvl 11 is mandatory on caster. The reality is that if there are 20 spells available and you get to pick 4 you have the best 4. However if the converted spell has been written with metamagic properties (Extend, Empower, Maximize), they are transferred over to the summon spell, but the level of the summon spell will still be dependant on the slot. Pure cleric, max WIS, focus on caster DPS feats (Spell Focus, Penetration, etc. (Essentially think Ainz from overlord if you know who that is) A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Cleric Gets higher level spells 1 level faster Can get domain zealot By default gets channel energy Proficiency with deity's associated weapon (Sarenrae for high crit weapon scimitar, Shelyn for plentiful reach weapon glaive, Iomede for Radiance and other longswords etc. Cleric is behind tanks/DPS and often not targeted by enemies. " Also if you're making a summoner who isn't a Herald Caller, Spell Focus Conjuration unlocks Augment Summoning. That is, they can cast a baseline of 1 level 7 spell per day. Selective Channel is an absolute must for a cleric. , an Evil cleric would also be able to spontaneous-cast Inflict Wounds spells instead of Cure spells and use Negative Energy channeling. Looking for a good Jaethal build, was using her as an Frontline semi-tank but she is kinda annoying to heal and since she has a lot of spells to cast I feel like I would prefer to leave her a bit behind (Preference to 6ft weapon over ranged, already got 3 ranged on the team). Witch Doctor Shaman also gets it. In kingmaker it doesn't mention anywhere that you just get less spells. There is an item you can get that gives +2 to all stats. Equip a reach weapon (either longspear or fauchard if you can spare the feat), grab Outflank and maybe Improved Critical as his primary melee feats. Cleric and Oracle are the best healers but the others are good if you want something that isn't a divine caster. Their spell list has a nice mix of buffs, heals, and debuffs. I understand the draw to the Healing domain. With spell conversion that the Druid gets, he can cast a summoning spell of the same spell level as the spell slot used. Otherwise your channel energy ability will heal enemies, as well as allies. An inquisitor does not gain the bonus spells listed for each domain, nor does she gain bonus spell slots. This makes you main character doing all the persuasion checks that give insane XP throughout the game. But tbh it genuinely barely matters for a caster (its more relevant if youre going to be a gish). Magic vestement (cleric spell) gives upto +5 armor. A lot of normal Cleric spells are subjected to spell resistance. Angel attack spells are mostly conjuration, and you don't have any spell pen feats/abilities, so your normal cleric offensive spells will suck. g. In the context of a merged angel though these don't really matter since angel boosts spells known/spell progression and mythic powers boost spells/day so it ends up coming down to domains vs That’s just about it. Stoneskin is great but at 250gp a pop it's costly. Pathfinder is a tabletop RPG based off of the 3. Herald Caller is a hybrid: casts like a cleric, summons like a druid. The downside is it gives up its second domain and has fewer spell slots, although mythic abilities can fill those shortcomings with Impossible Domain and Abundant Casting, respectively. I like to have at least one character specialized in dispel magic, so maybe that. I agree, I hate enlarged spells but whatever. given how much damage those spells cause that's about all the level 8 spells my cleric memorizes. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Chaos+Destruction domains give him a decent number of Necromancy spells, so I usually lean into that. That's a good target for the respecialization mod by the way, you can leave everything about him the same except the domain selection. I like Wolf Animal Companions for free trip and able to ride around to trip. Having a single spell last twice as long at a higher spell slot cost, and having all your buff spells last 24 hours are not even close to comparable to powers. There are a lot of great reach weapons in the game. Levels of cleric and inquisitor stack for the purpose of determining domain powers and abilities, but not for bonus spells. E. There are a lot of shenanigans you can pull with a Warpriest, particularly going with a low-damage, high-crit weapon and bumping the damage to serious levels. Here's one example of a melee/caster Crusader Angel. 5 Ruleset of Dungeons and Dragons. Good meta magic feats are extend (works great with animate dead for example) & heighten (to increase spell DC). Thanks ! They have generally battle altering powerful effects that can change the tide, ESPECIALLY at higher levels, which cleric can access to highest level spells (to tier 9 spells at level 17 to be specific) As a cleric, certanly you can fight as holy warrior, but what that would look like is: you would pre-buff yourself with various prayers, make TL:DR looking for a good way of using Jaethal without her taking too much damage. The most powerful builds usually use this option. Oracle will have more spells to cast per rest with the caveat that unlike cleric it does not learn all spells when reaching a new spell casting level. Its actually one of reasons I like the Oracle over the Cleric. You'll delay your progression for weaker spells if you take even a single level in sorcerer. Not really interested in warpriest or paladin since Seelah already is one. Warpriest sits between paladin and cleric in terms of melee DPS and spellcasting. In the beginning you're more of a support cleric Regular feats: Spell focuses - evocation, shake it off (lvl 3), spell penetrations, Boon companion (when available), Metamagics (Heighten, Empower, Completely normal spell). Full (or almost full) cleric spell progression. The big thing for me with the merged spellbook is access to high level regular cleric spells some of which are strong martial buffs with only personal range, rather than the angel spells The thing here is opportunity cost. For offense, Animate Dead, Create Undead and with elemental domain, Elemental Swarm are the premium summoning spells. Highest skill points of any cleric class and an extra spell slot with Bonded Item Great domain spells such as Barkskin, Stinking Cloud, Cloudkill, Chain Lightning, Slowing Mud, Elemental Swarm, and Sirroco. same with school spells for the wizard. Staying with Cleric to 20, you get the fastest progression of spell slots (and higher level spell access) you can get for your character. I am sure there are better stuff like Oracle and what not, but I am interested in this, just curious if it would just flat out be awful or not though. Cleric is centered in combat to make full use of Channel Divinity and spells that center on the caster. Most cleric spell slots available. You have to really start maxminning to come up with a way to make a level 20 character weaker than that. On this I get, 92-126 damage on x5 attacks 4d6+62 (mythic weapon specs & focus with mythic power attack with 20 STR base) There's no need to dilute your Magus abilities by adding cleric, particularly since Inflict Wounds is not the best option among DPS spells. It seems like a crusader gets his new level spells 1 level higher than a classic cleric so it gets level 9 spells at level 18 instead of at level 17. Between the classes that can merge spellbook with Angel, you have Cleric, Oracle, Shaman, and Druid, and Oracle is probably the strongest self-contained class. Which leaves room for mythic spell penetration and maybe mythic spell focus: Evocation, or impossible domain: animal. And I already thought Inquisitor was a bad enough class before finding this out. Not much need to get the wisdom DC high if you're not going to be casting a lot of offensive spells. Good list! For people new to Pathfinder, here are my recommendations for how to use Spell Focus: If your casting stat is less than 16 (more typical for martial-focused casters like rangers, paladins and some clerics/druids), you probably shouldn't bother using any spells that require saving throws, and thus you have much better feat options than Spell Focus. Water Kineticist can channel energy. If you're asking about good angel spells, that's completely different from good cleric spells. Acid resistance is extremely situational and you have a spell for that anyway (resist energy). As a cleric, I can click on the arrow for any memorized spell and instead cast a healing spell instead. Merged spellbook lets you get high level spells way in advance (caster level+mythic rank) and lets you memorize the bonkers Angel spells in your regular spell slots and use them with Extended Spells. A 11 oracle with mythic rank 3 has spells per day as a level 14 oracle. The Trickery domain grants invisibility as a 2nd level spell and mass invisibility as an 8th level one. Wrath of the Righteous update 2. Every time you gain a level in a spellcasting class, you can choose a new spell to replace the spell selected with this feat, and that spell becomes your specialized spell. Just keep in mind the minimum needed to cast cleric spells will be 10 + the spell level. I want to branch out to the other Divine classes for something that can do more damage with 2H weapons. Most of the buffs can be covered with scrolls. A cleric's role is mainly to buff, heal, and cast spells. Barkskin for another +5 armour There is a food buff that gives a +4 to all stats. Sorcerer: Sorcerers are going to be another top contender. rfkpczc msgzjs bnmn ofvpmyd hxwpm fnwhj ywqve ghoq vnycfex zgzrjz