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Imperial cutter exploration build reddit. The speed of the Cutter is known throughout the galaxy.


Imperial cutter exploration build reddit Build 2:https://s. Once again, the ED community has shown that many commanders are willing to help others commanders progress successfully with their ques Hello, I'm looking for a big fat cutter build for laser mining and by follow the guides on this sub, i created this one : https://s. Could be useful for high power builds, but remember than the Guardian PD use more energy than a human one, the extra 4% become a 2. zone/jm-t Shielded Cutter absolutely just bullies interceptors. How do you feel about it? I am a explorer at heart and have done it in many ships (small, medium and large) but I decided to go large again and took my Cutter out. This subreddit is temporarily private as part of a joint protest to Reddit's recent API changes, which breaks third-party apps and moderation tools, effectively forcing users to use the official Reddit app. It's not an exaggeration to say that it can reduce some of the more dedicated shield-stripping builds (that aren't Reverberating Cascade) to dealing roughly 46 net DPS. I got 138M because I also have an elite rank (galaxy-wide 2. that's without guardian fsd booster, and it's a heavy build. 4 billion or higher. so what's the best build for a combat(pve)cutter? A Corvette. Posted by u/[Deleted Account] - 1 vote and 4 comments Agreed that the “ultimate shield tank cutter” is safe from most attackers, but a Krait Mk II with prismatics plus frags and a few torps, after a few rams, will have that Cutter working to jump out. and yeah, the clipper has meh shields, but they are good enough if you fly it like a fighter, and stay out of the fire arcs or your enemy. I think I like the look of Imperial Courier, so decided to set a goal for it. 5% or less. i hope to use it as a multi-purpose and wondered if anyone has any builds to share that i may use as a template please The following numbers assume the following rolls required to progress: Grade 1 rolls - 2 Grade 2 rolls - 4 Grade 3 rolls - 5 Grade 4 rolls - 7 Grade 5 rolls - 10 I have a weird thing where I want one of each ship and build a role for it. These are great opportunities to get out into the black with some friends and support and see what exploration is like. I did choose the Cutter for more local Exploration, basicly around the local galactic arm and to the Guardian Sites Stripped down to the bare, fully-lightweighted minimum: 54. Make a new combat cutter with those modules, and buy another Cutter for cargo. I try not to leave home without it. I have an Imperial Cutter that does about 45 lightyears with engineering and a booster, though there is the pesky rank grind and the fact that it costs a small fortune. Best Build? Reddit Elite Outfitters I'm a new-ish player, got 850 mil in the bank from mining LTD's with my python for 2 days straight. I have a cutter miner and a cutter gunship and i used my T-9 as a freighter to sell mining materials, powerplay shipping etc. That said I do not recommend starting AX in a Cutter, but it's the best offering for a large, and if you're well aware of the Cutter's weaknesses it's a good ship, and doesn't have the skill floor requirements that say, a Corvette would have. I want to explore in style and not with that gauche Saud Kruger piece of garbage. The class 8 SCB is fine. Don't make my mistake. I never said there wasnt things that the cutter COULD do. 6 LJ jump range. So there is really only one option, the Imperial Cutter. endgame exploration ship (Krait phantom). only had 1 roll on lvl5. cutter Trade Build - 728t cargo - 15. Yes, internal slots are perhaps the most important thing when considering a long-range (self-sufficient) exploration build that has SRV, AFMU, possibly hull repair limpets, scanners, etc. probes, using the mats from section 3 Section 4: Engineering for lightweight modules, more hull hitpoints, undersized distributor boost capable, low energy shields (also low mass) CMDRs, what in your opinion is the best build for an Imperial Cutter that can do PvP and PvE equally well? Please show me your builds on what you think would be the best design. small and fast ships are harder to hit with projectile weapons, so a thermal resistant build with GSRPs and resistance augmented shield A T10 defender is fine. Thanks for the mapped mining link in Omicron. Apr 25, 2019 · Having said, its a new build and i haven't tested it in combat. 48ly with a full fuel tank (54. Any ship can be killed in a matter of maybe 30-sec max if you can aim well. Was just wondering why the Cutter has them? Is it a part of the lore of the game? Last but not least minor bubble exploration. The Clipper seriously lacks in internal components for the way i fit my exploration ships. 8s : 7A - 10s. zone/9k45 I used packhounds as my main damage source for a while, supported with thermal vent beams - it was ok, the damage was underwhelming and so was it's longevity, so I flipped the switch and came up with the above build. People use them in PvP because they scoot pretty well for a big ship, take a massive beating, and mass lock everything, but Corvettes and Anacondas are a lot better for shredding PvE targets, especially the Anaconda if you're down to run fixed weapons. 12. Beluga Liner - Can load more passengers than other ships. I fly an Explorer Imperial Clipper myself and love it. Slightly less jump than Anaconda but also decent internals, much better maneuverability and view from cockpit. Mar 11, 2018 · Hello CMDRs, I recently got a cutter, and just before it I was planning a long-distance exploration trip, towards the center. 4. The good thing about this build is it's relatively cheap, and you are absolutely safe as long as you fly in solo and don't do smuggling. Exploration Builds Back to ship builds Introduction to Exploration builds PTN's Community Team often run exploration events, usually centred around a Fleet Carrier expedition. AX SHIP- SHIP: Type-10 Defender - space tank. Many thanks to all of you who responded to my request. Still relatively new to the game so any help appreciated. And that's its playstyle, it bullies enemies into submission. Didn't count the gameplay hours exactly. Wow. 36ly for a liveable, full-equipped exploration build. Now that I am closing in on being a duke and about to buy a cutter, I wanted try and go explore with a cutter. Enough for exploration, because I'm not participating in a race. Note: My actual build uses double engineered parts like the 5A FSD and the 3A power plant. 5 billion credits is a little disheartening, that goal achieved. Especially when we have carriers of 500 ly jump range. And even so, if you are going to use large ships for PvE, I would go for the Conda or Corvette. Here is a Reddit post, made years ago, about the PvE Cutter. I’ve been laser mining with an anaconda for close to a year now but I recently earned the imperial cutter (super stoked) which I will be turning into a laser miner. that courier is a good build. I’ve got the rep to buy a Cutter but do I need one? I’m willing to venture into different avenues of credit creation but I just wondered what you Cutter owner use yours for. Current - 445m/s boost. I do, and here is my current build. Pretty much independent of ammo because of the massive fuel tank. You can reach a extra 4% in the red zone, and your modules keep working. I own a Anaconda, Corvette, and a Cutter, all are so different for all being sisters. Multi-Cannons are not recommended - their firing arcs are too wide on the Cutter's wings and you'll struggle to do better than the Imperial Hammer in the other C2 slots; you want to snipe small ships with the wing mounts and the MCs simply can't get the job done. What I want: PvE hit and run (Like destroying turret mission) + bounty hunter+ Data courier. Good. And a good combat build would go for around 1. Losing a third of your damage in exchange for twice or more firing time is not a bad tradeoff. I never saw it. Sounds like a joke, but isn't. I bought an Imperial Cutter some months ago specifically as a cargo hauler but now I'm wanting to try her out in combat situations such as eliminated Pirate scum and exterminating Xenos. I'm using a Cutter. I run 5 PAs on my Cutter and I don’t even worry about large ships except for other Cutters. My question goes out to those of you who own a Cutter, and it is, what do you use it for? I feel like I should ask this before I start grinding imperial ranks and Robigo runs. My friend is considering whether he wants to do the imperial grind or not. The rebuy in a fitted but not engineered one is like 35 mil alone Hi guys, quick question here - I built out my iCourier for exploration - get about 50LY jump range on it, with all the requirements of an explorer… You really want to engineer the drives at most. Having just got a Cutter in the last few days, and Engineered it to the max. Sounds like you bought it the second you could afford it. The Beluga just got its restricted modules unlocked, but the Cutter still has them. You can allow collector and hatch breaker limpets as well as manifest, kill warrant, and frame shift wake scanners in your builds. All energy is ass. Depends on the build. Budget to build out that ship is easily 1 billion. zone/ur6 So I want to go exploring, and I want to do it in style. Nothing really rewards you for doing all the things a cutter does well, and downplays the things the cutter does less well. 39LY jump with only engineering frame shift drive (i was quite proud of that). The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. What weapons/engineering would you recommend? I'm looking to build a cutter soon myself. Lyonheart had a great idea in installing a shield and ramming asteroids to slow down. Thing is, Cutter is one of the hardest natural shield tanks in the game. What could I change/swap to make it as efficient a mining vessel as possible? Only thing I must have is the Docking Computer, because I suck at docking :) https://s. Engineered Drives, Power Plant, Shield make the Cutter what it is. I'd say Prismatics/Standards with Cell Banks. 11 I took an Imperial Cutter on a journey to some of the more famous remote parts of the galaxy. You can roleplay with a mix of kits like I do. Good advise to re adapt the build when in omicron to drop the less useful stuff. Try a huge and 2 large plasmas over charged. Is there anything I should remove or add to make it a better explorer? As if the Imperial Cutters base model didn’t cry luxury and cost enough, I dumped everything else into this build. I'll do something with it one day. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on… My imperial courier does 851 m/s, jumps over 50LY (CG FSD equipped) has a shield, and carries three lightweight missile racks for clearing ground troops when needed. zone/f6oa. Lithobraking is a perfectly valid braking method in the Cutter, even if you don’t optimise for shields. The shield boosters are a bit overkill, if you were to go with this build I would maybe engineer the distributor and power plant a bit more but frankly I didn’t care to finish the engineering here. Would you mind sharing your Cutter exploration build? My worries came from seeing a max jump range of about 25 LY, 35 LY sounds a lot more palletable haha. A cargo build would also be around 600-650mil. With all that in mind: Lightweight armor, engineered heavy duty, deep plating. T9 and Cutter specialized ships > everything else. Build 1:https://s. I'm sure a Corvette works too. The most common builds seems to be along the lines of a huge MC, two more MCs either large or medium, and all the rest are beams. I said there wasnt anything that rewards you for what the cutter is BEST at. Not sure why a cutter is a poor choice for exploration, as long as it has enough internals for you to carry everything and its jump range is sufficient. My Cutter also has two (!) SRV's installed: both the Scarab & the Scorpion so I can easily deploy myself for either some exploration / exo-biology or just, you know, dropping into random POI's having fun while being massively overpowered. Imperial Courier; Imperial Cutter; Mandalay; Python; Type-9 Heavy; Type-10 Defender; Viper MkIII; Vulture; Resources. Is it also worth taking out a Ah yes the Imperial cutter. the cutter from its handling feels better as an explorer rather than a multipurpose. However, another main strength of the Clipper is that it has excellent forward speed, especially for a ship of its size. 09 to 2023. My Exploration Cutter Build is complete! still but loving the imperial ships, nice build! As I'm emotionally attached to my Cutters, I've named them "Imperial Cutter" and "Imperial Cutter2". Focused is terrible on lasers. Lower MLF and speed The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. And mine took me from beyond the Heart and Soul Nebula to beyond Beagle Point. It is such a joy to fly. Edit: Final build ended up as https://s. In conclusion, it’s a superyacht. Mining, the Cutter's ponderous handling offsets the benefits of its capacity. Anyone willing to offer their Cutter top speed for comparison. The Clipper really is awesome too BUT if your going large for exploring and want a Imperial ship. And fully engineered, it's shield can withstand most attacks long enough to run. But my most used by far is the Dolphin. My Corvette is PvE, my Cutter is trading until I unlock pacifiers then it's a shield tank PvP and I'll get a Type 9 for cargo, Belgian is rescue, Anaconda is multicrew AX, Phantom is exploration, AspX is mat farming, etc etc etc. It has become my daily driver, Odyssey mission, exobiology and close range exploration vessel. It's speed and it's shield capacity. I’m helping a friend of mine build a laser mining ship and I’m curious on the communities thoughts. With Cutter, I think I can get a jump range of ~30-33Ly, but is it worth sacrficing jump range over a ship which looks cool and is huge? I've an ASP with jump range of 50Ly. I cannot seem to beat the corvette in it however as I can't use its higher top speed as the cutter at slowing down. I play in Imperial space and have done my darnedest to remain faithful to the Empire. Efficient 5 will probably still outdrain your cap (maybe). Imperial Cutter - Can load a lot of cargo for rescue missions or pick up more patients from other ships. Should I go for an 8A (best one) or a 7A. the cutter is enjoyed smooth and the type 10 is all function on the back of that canopy. It's unlikely because the Vette is still a beast. It jumps pretty far, handles really well, carries a good amount of internals, it goes crazy fast if you want it to, it can get ridiculously strong shields with relatively little investment, it isn't a pick that you see every day, and it does it Cutter - beats out the Vette because of masslock, speed, and tank. Cutters can kill Corvettes. How much am I behind on boost speed. So am now using a clipper back in the bubble. It fixes more per limpet, which is a big deal on the large ships. Here is my Cutter. Current scooping time: 8A - 7. S. (Info / ^Contact) Ship Type: Gutamaya Imperial Cutter ID: DSV-27 Name: Corona (Scarab SRV: Callsign Alphecca) (Gu-97: Callsign Meridiana) Build: https://s. Got a Cutter and spent a year trying to make it work in combat. Also I like the idea of using the dual fighter bay just for a laugh. This, as you might expect, allows one to fit a Size 8 Prismatic Shield, which (for obvious reasons) allows for a stronger baseline shield. Apples and oranges, though. This is the build I have managed to get 47. I love my anaconda-73 LY range, but I really really really want to use my cutter for exploration, is there any way/build I could use to get my cutter… Does anyone have a good combat build for the Imperial Cutter? I've seen a lot of good mining builds for it but I'm trying to get a good shield tank without going over the power limit. You've come to the right place. So my explorer builds now give up about 3-5 ly jump range in order to add extra safety and redundancy. Huge Bi-Weaves will still take forever to recharge, but all Large ships have big module space, that you can fit with high class Cell Banks, and along with booster stacking + 1/2 Heatsink launchers, your shields virtually will never be broken. The speed of the Cutter is known throughout the galaxy. I'd dump about 50 tons out of it in various ways (3 heat sinks is 2 too many when you can synth ammo for them), the hull and module reinforcements are gone (you're not staying to fight with anyone, they're not getting past your shield) and a repair limpet controller with cargo rack was added instead, your 7D fighter hanger is crazy huge 30 fighters total, the B rated AFMs actually have more As if the Imperial Cutters base model didn’t cry luxury and cost enough, I dumped everything else into this build. I'd go with the 3D repair limpet controller on your Orca instead. My T9 trader was already within 1 LY of my mining cutter, unladen, and this will push it about 2 LY over. 5 billion credits it’s just the start. And I hear the Imperial Hammer (powerplay railgun) consumes fuel 3x as quickly. But mine is in colonia, and my mid size in ghandarvi. Imperial courier exploration/jumping build I dont know why, I just like the design of it and i'm wondering if it could be a jumper with guardian tech and engineering. it can boost to 851 m/s even when weighed down by a full fuel tank. The Imperial Cutter is better than the Anaconda, you can do 500 tons of mining setup, or close to the 720 tons pure cargo that the T9 can do, but the price tag will run you close to 1 billion credits to just outfit it with A-grade everything (esp. I'll say a Cutter isn't beginner friendly, but it's the large meta. I'd probably recommend the type 10 instead for a similar role. 341K subscribers in the EliteDangerous community. Imo builds that kind of want to do everything end up sub-par in every regard. Is there a reason why the Imperial Cutter has restricted module slots? I'm working on an exploration build and comparing it to the Beluga. When doing anything that involves hauling lots of cargo im in my T9, its a great hauler. Even Medusa is almost a free kill in a cutter with some half decent idea of what to do. Cutter #2 build is a mix of cargo, mining, and destroyer of surface scavengers. You could use the build for fun, but remember that you reduce profit, and make trade CG harder. To see that it is over 1. It's my dream in this game to own a Cutter. I went with long range on a few Multi-Cannons since this is a defensive build. Explorer builds have undersize powerplant, and the 4% energy is minimal, but lack of D-rated distributor mean less jumprange. but even those guys need a wing to take on a conda. It has 720t of cargo while still having decent shields, and >30ly unladen jump range engineered (~22ly loaded), so you can easily cross the bubble to drop into a trade route. A subreddit dedicated to the ancient art of blacksmithing. Really-you really need to engineer the Cutter to make it viable for PvE. I usually use my Corvette nut now I'm wanting a change of pace. . orbis. It should be fast though. This is important because almost all serious combat cutter use rails, which are 66% thermal damage, and almost all serious vettes use multis, which are 90%. From 2023. With that in mind, and with G5 dirty drives, it can actually Greetings Commanders. while I understand higher can be achieved this took quite… Read More Posted by u/SpecialistSun4847 - 43 votes and 8 comments For PvP the Imperial Cutter is one of the most commonly chosen PvP to use, primarily due to the Cutter's strong shields and fast speed which gives it a large advantage in combat due to it's survivability over other ships like the Anaconda, Corvette or a poor man's capital ship; the Type 10, which can't outrun other faster ships, and while the Posted by u/SpecialistSun4847 - 43 votes and 8 comments The Imperial Cutter is the perfect trader. You will still need an extra 113m (insurance included) besides cost of the Cutter to get started. Plus the Cutter's top hardpoints have amazing fields of view to hit pretty much everything. Well, maybe with one exception. Interesting though. Outfitting the Imperial Cutter Discussion I am very soon to get myself an Imperial Cutter and i was curious if many people use this ship as a multi-purpose ship. Hi all. Anything can be an exploration ship (this webpage is the proof), it depends on the task and personal playstyle. go Cutter. I'm just doing my space trucker grind while watching a movie (typical day in Elite), and I look over to see my ship shoved into the station wall and only has 5% health remaining. I've thought about a clipper, but I… I have a number of exploration ships running from the Imperial Courier to the Type-10. But it’s a pity that to use it on a cutter I need to waste it on a 8-sized rack. What do you want to use it for? An "exploration" build (I don't recommend, don't do this) would go for around 600mil to have enough for rebuys and all that. zone/nd0h. Easy to fly, impossible to overheat and can carry everything you need including two SRVs, two AFMUs, a repair limpets controller along with space for limpets. Weak thrusters and she skids like a hippo on ice skates, the Cutter is far too cumbersome and Expensive to be rattling around between asteroid-core fragments. Don't ask me why but I just love it, it's the prettiest ship in the game and its stats look great. I am the one who locks. I need to bring more space cheddar for those donations. 179K subscribers in the spaceengineers community. I prefer the extra cargo capacity of the cutter as it lets me have longer stints. My cutter has a jump range of about 25ly. Below is my current build. I've put most stuff I need into Imperial Cutter2. Imperial Cutter#1: laser mining Imperial Cutter#2 Dedicated large size trader. It's a sandbox you build your own ship and customize it to your taste. SHIP: Anaconda - multi. https://s. zone/4meb. A fast but not entirely agile ship like the Courier/iEagle/Viper IV would do fine long range but would struggle in super close engagements. And I understand not enjoying the Cutters performance, but keep in mind it's a big ship. Any of the builds below will enable you to take I traded a bit of cargo space for a Guardian Frame Shift Drive Booster to keep jumps down in case my Fleet Carrier has to park too far away from the station. while I understand higher can be achieved this took quite… Read More Nov 7, 2021 · Your build and mine both have the same shield strength on paper, which have approximately the same number of hit points, so there's no way you can get a bad experience with my build compared with yours, but mine is actually a lot stronger because the hit points are being continuously replenished/repaired, which makes the shields last longer in The Gutamaya Cutter is not an effective deep-core miner (IMO). SO im currently designing my exploration Imperial cutter and I think I can get it up to 52-53lY jump (fully engineerd). and yes, the clipper is quick and maneuverable enough to do this. My question remains about the fuel scoop. I found giving my ships names that all match really makes the game more immersive for me. The Cutter excels in two things. My top ship builds: Anaconda for exploration on a large landing pad (84Ly, max jump range of the game) Diamondback Explorer for exploration on a medium/small landing pad (max jump range of the game for a medium/small ship) Imperial Cutter for trading on a large landing pad (794t, max cargo of the game) And once you learn to spot the right asteroids the cutters maneuverability is less of an issue. It’s also got some weapons in case any pirates wants a piece. You give me hope! For exploration and Exobiology I use my little DBX. Few of my preferences were the Imperial Clipper, ASP, Type-9, etc. To calculate on your own builds: a 6A V1 FSD with Mass Manager will have an optimal mass of 3182. A corvette will never kill a Cutter given equal engineering unless the Cutter consents to death, because of the speed and MLF. Show off your latest creations or get advice on a problem. Having made one trip to the core (pre engineers) already in an Anaconda I feel like I can cope. zone/h_td (Here is my cutter) Make sure to pick up a cargo delivery mission and take some amount of mission cargo with you as they cannot steal mission cargo. View community ranking In the Top 1% of largest communities on Reddit. I'm acquiring those engineering mats to get those juicy engineered mods. it uses a thermal resistant shield. I just got out of a Rhea run using my Thargoid vibrator and seriously don't know why I bothered using this thing. The people who think the Cutter is bad at combat are mostly PVE players who don’t use FA-off, run all gimbals, and then fly it like a Vette/Conda/Type-10. Imperial Cutter - faster ship can out run some interseptor, not hunter. Prismatic Shields will take you at least a month to get with enough merits, and the amount of materials I used to engineer all that I did I recalled requiring a bunch of time. I look forward to your replies! o7 the Courier cant really use its shields with most combat weapon load outs though, it does not have enough power for 4 A boosters and anything but 3x Pulse, and thats without prismatics. What are some of the top recommended builds? Actually, overall the Anaconda is the Queen of Exploration. Oh yeah! Each ship filled with cargo and using their smallest possible shield then the Type-9 wins with Type-9 = 756T, Cutter = 728T It is worth noting that the Cutter does have 2x Class 5 military restricted modules, so the shielded cutter can have optional shield cell banks or module reinforcements without lowering the cargo capacity. Thanks! The CG discount is live, and stacks. I really like the look of the imperial cutter but links on the guide are not working anymore for a build. One big advantage about the Cutter you won't realize until you fly it is, this is a big The Imperial Cutter, in my honest opinion, is defensibly superior, as it can house a Size 8 Optional slot, whereas the Corvette cannot. If you follow any of the above links, please respect the rules of reddit and don't vote in the other threads. let me check in Inara for a possible build. all the way to Colonia. 5% discount). Hello commanders! For some time i wanted to make my cutter a pve ship but the thargoids made me want to make my ship a thargoid slayer. Cutters can obtain a notable amount of resistances on their shields, which makes each given point of restoration significant. The abrasion blasting is super easy even in a cutter, and is such a small amount of time in the process. Frankly, though, I wouldn't want to fly that anywhere. Ill admit, this does not guarantee victory, especially against an edge-case plasma vette/cutter, however it will massively increase chances of victory against 90% of ships. I have a dual SLF and a dual SRV. Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore planets and gather resources to survive, or build with no limits in creative mode. My advice would certainly be to swap out some of the beams for focused burst lasers (they eat hull for breakfast) and put the thermal vent effect on the remaining beams. Since pve targets just face you and dont maneuver they are best. My main combat build for years was a Cutter, I still break it out from time to time but this is the build i'm using: https://s. 10. the Military Armor). That being said, your build is actually solid. Now I'm looking for an upgrade. While the Cutter is a jack of all trades. zone/k_13 I would really appreciate any advices if I can somehow improve this build by any way, since I'm a beginner in laser mining (but have a lot of credits/mats) Ah yes the Imperial cutter. Cos only one PHARMACEUTICAL ISOLATOR . o7 But yeah, honestly, Imperial Courier is one of my highest recommendations for an exploration vessel. Type 10: laser built for massacre missions. I mean, i dont really mind if it isnt that good, I just want a build including that ship. A modern minmax anaconda exploration build reaches about 80ly, while carrying miniscule shields (140MJ), if any shields at all and having all the other stuff you obviously do not want to miss on exploration ships (AFMUs, Repair Limpets, Fighter & SRV Hangar, Heatsinks, you name it). The Cutter definitely has its places in the game, just not in deep-core mining. Would an ammo-less build be viable for CZ's to limit returns to rearm? Would some LR - Multi-Servo Pulses be good replacements on the bottom medium hardpoints? This is a build I've cobbled together so far: https://s. High Firepower with 4M, best 2 flak placement in the game, and place for a beam turret for shield removal, it can certainly do the task. For massacre missions, my semi engineered FdL and for passenger runs I use a Python. Section 18: Exploration builds without superior tech broker FSD, tips in second sheet Section 2: Doubleengineered tech broker FSD and DSS. The Cutter is an interesting beast, and it certainly isn't something that all will like. Currently doing bulk Silver trading with my FC, and my Cutter build is shieldless to maximize profits. I have no regrets, because I like to fly in style. This is called the "I'm not wasting my money on a build that can do 99% of the same things as a ship that costs 4X as much in PVE but I'm also not using a generic cookie cutter combat only" build https://s. The 1. I'm going into this assuming a Conda would obviously have better range, I've been unsure if the Cutter could hold up at all. 51. Thanks Overall probably the best thing you can do to a cutter in regards to PvE. If drifts, take a while to turn, bad at slowing down, just overall clumsy. and farming some bounties when I have work to do that I can't give the game 100% Anaconda: got it for the name, used it for exploring but didn't like the size for planet landings. only use any of the fighters with chaff or else they die too fast, get the most inexperienced crewmate you can find, they level up fast A stock cutter at 80 mil? I thought I was in trouble with an almost A rated at 100 mil lol. An engineered Cutter can outrun most every ship in the game. Speed is good and I do always try to at least squeeze 500m/s out somewhere in my builds but it depends entirely on the build and ship of course. Corvette - The best PvE combat ship in the game. Cutters can take a massive beating when engineered, but they are terrible at delivering damage. All your Cutter builds extremely impressive, and suffice to say, will be extremely helpful as I construct my own Cutter build. I've finally invested in a Cutter with my hard-earned (ahem) mining credits. Fun build though to take to Deciat … most “welcome to the rebuy screen” folks there are outfitted for medium or small ships. Hiyya Orbital in Arjung is the only station controlled by Li Yong-Rui that sells the Cutter. Imperial Cutter is there as storage for unused modules when I need to free up space to buy new ones. Some of the things on the build I have due to preference, like the reinforcements just make me feel a bit safer, and the chaff is for lonely celebrations. In my spreadsheets it has the highest potential cr/h of any ship. My whole fleet is based around 'Cyber', so my Anaconda is 'Cyber End', my Corvette is 'Cyber Infinity', my AspX is 'Cyber Eternity', then I have my AX ships, which being a combo of human and Guardian tech I use 'Chimeratech', so my Krait Mk2 is 'Chimeratech Rampage', the Challenger is 'Chimeratech Carnage endgame trading ship (Imperial Cutter) endgame PvE combat ship (Federal Corvette) endgame exploration ship (Anaconda), purely for max utility, defense and largest jump range. Thanks in advance! Exploration… well, it’s not too shabby (I’m running mine as an explorer/yacht now), but the Conda wipes the floor with it in every regard. Reply reply Nov 7, 2021 · Most Cutter builds I've heard of usually uses a lot of turrets. This is my mining cutter build. The cutter is fully unengineered and with fsd boost it makes 34Ly. The only real reason I fly my chrome space wang is typically just for massive cargo runs for CGs - this thing flies nice in a straight line but when it comes to consistent passenger disembarking when it's outfitted as a United Slaveliner, landings are an absolute bitch and it makes I farmed to Baron for the Imperial Cutter, next farm will be to finish it up to Kind, we'll see. otherwise its just who has the biggest ship, and the most SCBs. The Krait II is a good choice, you can get 50 lightyears out of it and is fairly inexpensive; also, unlike the Beluga and Cutter, it's fast and maneuverable so supercruise turns I'd say Prismatics/Standards with Cell Banks. Turreted beams efficient on 3 of the size 2 slots with one on the belly being a missle launcher (packhounds are best) with drag muitions to slow them. I already had the money when I decided to buy a Cutter (I was returning from quite a long exploration trip), the Imperial rank grind took 4-5 days iirc. (time is based on fuel used per jump) Might as well engineer it lightweight since you're not gonna use it for combat. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite… I currently use a T-9 and Cutter. In excess of 2000 tons depending on the build. Here is a build similar to what I use. Mathematically, the armor penetration does not offe I don't feel the week long 12hrs a day grind for the corvette was worth it 8hrs or less you can have a cutter , the type 10 is just as comparable to the corvette and I really prefer it over the corvette Cutter and type 10 are great for laser mining and the cutter makes an absolute beast of a cargo and or tank build fighter trust me, the only thing u need is a strong hull, good thrusters, and cover your cutter in PDCs, and no ganker will ever get you i already escaped a ganker 3 times in a row in shin dez, and every time i came out alive, all in my shieldless cutter heres my build: https://s. Actually I'm flying a cutter for exploration and I'm 4000Ly away from the bubble. I dedicate this trip to those who are no longer with us, last seen Imperial cutter is the best ship in the game, change my mind. Just becuse Cutter can does not mean Cutter should. What's your take on this Imperial Cutter exploration build—hot or not? P. The shields are over 10,000 mega-joules. But i need a good build for it, with engendering, prismatic shields and guardian modules, so if you have a build, please send it O7 Someone has linked to this thread from another place on reddit: [r/elitetraders] Imp. One thing to keep in mind about the Clipper is that it has a very small fuel tank, so you will most likely want to use one of your optional internal slots for Only ever used a cutter for big mining expeditions. 59ly on fumes). I would say the Cutter is a clumsy ship to fly, it isn't a snappy ship. Energy weapons suck against hull and are much more damage inefficient than projectile kinetics. unless you get ROFL stomped by someone like Na Q'an using stealth and torps. Yes, it's from years ago but it's worth reading. it can go deep into enemy territory to scout out and pick off unwary ships. Multipurpose ship can do everything, but not at the same time. And again, maneuverability is a thing. yeah, i feel that the clipper is one of the only large comabt ships (vulture and bigger) you need to actually have more skill than the other guy to beat them. As others have noted, it has a great cockpit with very good visibility, and also surprisingly good handling in supercruise. Finally got a Corvette and OMG! Night and day difference. A very effective miner with 9 active collectors and 4 lasers. Reactions: Red Anders Remember than Trade CG use multiples of 790tons. This particular build was to see how much money and credits I could sink into a single ship. I know the cutter isn’t a particularly agile ship, but I like it and all its bays. I've been on a few exploration trips with an asp explorer. The Corvette is a combat ship, you're not exactly doing trade runs in it. zone/3a68 Hi, looking for some feedback on my exploration build for the Imperial Cutter. But the problem is I don't know which build is more useful to me. Edit: Checked, yeah, it indeed exists. zone/jm-r. Had a blast and a great ship to explore in (not done going farther). Its an actual multi role ship that can go from mining asteroids to combat, to transport and exploration all without going back and reconfiguring your ship. I've explored in an AspX, Anaconda and Phantom, but the Clipper just does it for me, even if its range and flexibility isn't as good. I have been playing around with builds in coriolis a little bit and I came up with a build which has a 23ly jump distance. zone/ktdk They can more than make up for it with increased ToT, especially for bigger and less-maneuverable ships like the Cutter. I was laser mining a full 512+10 cutter in 4h, and a 320+6 Anaconda in 2 (I've only been playing the game for a few weeks now, and I kind of enjoy mining so I am not in a hurry). And here's a crack build I would use, but most people would turn their noses and vomit all over their keyboards. mhsxf iikiiy nreieq wszewba rfcvld wugkedo wzli xyhnwjb qxx fdeqfid